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Re: SWBF2 Glamour Shots
Posted: Sun Apr 27, 2008 5:14 pm
by Sky_216
Umm...Grev? A few suggestions for your map?
1) The lighting. That red seems really...weird.
2) That causeway thing. I'd suggest reskinning the sides so it fits in with the rest of the landscape.
3) Mustafar Bridges when placed upsidedown have no tops. Trust me, I tried to use them in a swampy map and you fell straight through.
Other than that good job, looks like a pretty sweet map.
Re: SWBF2 Glamour Shots
Posted: Sun Apr 27, 2008 6:45 pm
by Grev
1. I dont know why thats so. Dont remember making it that red.
2. Sides are Clone Remnant Sides. No changing that.
3. You dont walk on top, you walk under.
Re: SWBF2 Glamour Shots
Posted: Sun Apr 27, 2008 8:16 pm
by Caleb1117
2. he ment the sides of the bridge.
3. what about human jetttroopers? they will try to get on top.
Re: SWBF2 Glamour Shots
Posted: Sun Apr 27, 2008 10:25 pm
by Grev
Ya, I was a bit confused, since he mentioned landscape.
Well, its not a final, since I think Ive solved my problem, so thanks for the feedback! Have you played the map Caleb?
Re: SWBF2 Glamour Shots
Posted: Sun Apr 27, 2008 10:50 pm
by Caleb1117
I'm afraid not, nor any of the other recent maps, been to wrapped up playing Zombie Master.

Re: SWBF2 Glamour Shots
Posted: Mon Apr 28, 2008 10:04 am
by Bantha55
Re: SWBF2 Glamour Shots
Posted: Mon Apr 28, 2008 1:52 pm
by MandeRek
Oh Bantha!! You should really release it soon man!

Re: SWBF2 Glamour Shots
Posted: Mon Apr 28, 2008 5:26 pm
by {501st}Commander_Appo
The more time he has to do the mapack,the better it gets when it comes out.
Re: SWBF2 Glamour Shots
Posted: Mon Apr 28, 2008 6:52 pm
by Eggman
For anyone who happens to be curious how the clone ended up like that, it was actually killed by an explosion from a grenade, not the droid.
Re: SWBF2 Glamour Shots
Posted: Mon Apr 28, 2008 8:18 pm
by {501st}Commander_Appo
Figured.
Re: SWBF2 Glamour Shots
Posted: Mon Apr 28, 2008 10:19 pm
by Grev
Would it be ok if I sent that as a PotD?
Re: SWBF2 Glamour Shots
Posted: Tue Apr 29, 2008 12:23 pm
by Bantha55
I first thought that you got the crawling animation from bf1 working for bf2,Eggman

Re: SWBF2 Glamour Shots
Posted: Tue Apr 29, 2008 3:59 pm
by Maveritchell
Bantha55 wrote:I first thought that you got the crawling animation from bf1 working for bf2,Eggman

It can be done, you know, and it's not too difficult. It just replaces another set of animations (probably would replace the crouching animation).
Re: SWBF2 Glamour Shots
Posted: Tue Apr 29, 2008 4:01 pm
by Aman/Pinguin
Maveritchell wrote:Bantha55 wrote:I first thought that you got the crawling animation from bf1 working for bf2,Eggman

It can be done, you know, and it's not too difficult. It just replaces another set of animations (probably would replace the crouching animation).
Yeah I got it working once, the only problem was the place where the camera is when you use first person or zoom. And the point where your shoots come out was still default like it was before. Stupid hardcoded things

Re: SWBF2 Glamour Shots
Posted: Tue Apr 29, 2008 4:21 pm
by Eggman
Grev wrote:Would it be ok if I sent that as a PotD?
Sure, why not.
Re: SWBF2 Glamour Shots
Posted: Fri May 02, 2008 2:54 am
by Sky_216
Dark Power
Pit of Despair
Acrobatics
Heavy Armour Battle
Re: SWBF2 Glamour Shots
Posted: Fri May 02, 2008 3:49 am
by White_Bear
Skyhammer_216 wrote:
Pit of Despair
That reminds me of that one JKA map(just a little bit). I think, it was Chandrilla.
Nice screenies.

Re: SWBF2 Glamour Shots
Posted: Sat May 03, 2008 9:46 pm
by Eggman
Some more shots (I've been busy with the camera lately, haven't I?

)
Re: SWBF2 Glamour Shots
Posted: Sun May 04, 2008 4:09 am
by Sky_216
All very glamourous, Eggman, and your map looks just fantastic. BTW, is that space map one in the convo pack?
Re: SWBF2 Glamour Shots
Posted: Sun May 04, 2008 4:15 am
by White_Bear
The second one is the best. Really cool. :clone: