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Re: Battle of Teth (B'omarr Monastery)
Posted: Thu Oct 29, 2009 9:08 am
by ForceMaster
mswf wrote:That looks great! Nice job.
Thanks friend!
Well, some ideas for the day/night pass?
now i have one, but i don't know if these idea works...
I.E: Ihave 2 or 3 very bigs semi-spheres (like the sky.msh) with an dark texture transparent and it will be appears after some objective. wath do you think?
Re: Battle of Teth (B'omarr Monastery)
Posted: Thu Oct 29, 2009 9:43 am
by RogueKnight
ForceMaster wrote:mswf wrote:That looks great! Nice job.
Thanks friend!
Well, some ideas for the day/night pass?
now i have one, but i don't know if these idea works...
I.E: Ihave 2 or 3 very bigs semi-spheres (like the sky.msh) with an dark texture transparent and it will be appears after some objective. wath do you think?
Another idea would be to have the skydome use a scrolling texture by editing it in XSI.
Re: Battle of Teth (B'omarr Monastery)
Posted: Thu Oct 29, 2009 9:50 am
by CodaRez
DarthRogueKnight wrote:ForceMaster wrote:mswf wrote:That looks great! Nice job.
Thanks friend!
Well, some ideas for the day/night pass?
now i have one, but i don't know if these idea works...
I.E: Ihave 2 or 3 very bigs semi-spheres (like the sky.msh) with an dark texture transparent and it will be appears after some objective. wath do you think?
Another idea would be to have the skydome use a scrolling texture by editing it in XSI.
I thought that too, but that would be like a shifting disk where you look to the left and theres a bright sun, and to the right is pitch black with a moon

.
Ur *appearing* idea seems quite workable ForceMaster.
And maybe for normal conquest mode you can destroy the sky.msh with time, leaving a night sky underneath.
([KillObjectClass])
Re: Battle of Teth (B'omarr Monastery)
Posted: Thu Oct 29, 2009 10:14 am
by RogueKnight
CodaRez wrote:DarthRogueKnight wrote:ForceMaster wrote:mswf wrote:That looks great! Nice job.
Thanks friend!
Well, some ideas for the day/night pass?
now i have one, but i don't know if these idea works...
I.E: Ihave 2 or 3 very bigs semi-spheres (like the sky.msh) with an dark texture transparent and it will be appears after some objective. wath do you think?
Another idea would be to have the skydome use a scrolling texture by editing it in XSI.
I thought that too, but that would be like a shifting disk where you look to the left and theres a bright sun, and to the right is pitch black with a moon

.
Not if you used a large texture ie. 1024x1024^2, and set it to scroll slowly, but only to the point at which the time lapse of the mission sets the transition from day to night.
Re: Battle of Teth (B'omarr Monastery)
Posted: Thu Oct 29, 2009 3:06 pm
by kooster
Awesome ForceMaster!
I can't wait for this map
Its going to be great!
Re: Battle of Teth (B'omarr Monastery)
Posted: Thu Oct 29, 2009 7:36 pm
by CodaRez
DarthRogueKnight wrote:CodaRez wrote:DarthRogueKnight wrote:ForceMaster wrote:mswf wrote:That looks great! Nice job.
Thanks friend!
Well, some ideas for the day/night pass?
now i have one, but i don't know if these idea works...
I.E: Ihave 2 or 3 very bigs semi-spheres (like the sky.msh) with an dark texture transparent and it will be appears after some objective. wath do you think?
Another idea would be to have the skydome use a scrolling texture by editing it in XSI.
I thought that too, but that would be like a shifting disk where you look to the left and theres a bright sun, and to the right is pitch black with a moon

.
Not if you used a large texture ie. 1024x1024^2, and set it to scroll slowly, but only to the point at which the time lapse of the mission sets the transition from day to night.
If its slow won't it give more time for people to notice the obvious line?

Re: Battle of Teth (B'omarr Monastery)
Posted: Mon Nov 02, 2009 4:50 pm
by ForceMaster
Thanks for yours ideas guys!
i tried the sky mesh with an rotating texture but the rotation is so fast in the minimum range. the sky change so fast.
other options with the light?

Re: Battle of Teth (B'omarr Monastery)
Posted: Mon Nov 02, 2009 4:56 pm
by mswf
Well, Fragme! seems to be exploring some stuff with scrolling textures, but I don't know if you can trigger those through scripted events, but it may be worth to look into it?
Re: Battle of Teth (B'omarr Monastery)
Posted: Mon Nov 02, 2009 5:00 pm
by ForceMaster
mswf wrote:Well, Fragme! seems to be exploring some stuff with scrolling textures, but I don't know if you can trigger those through scripted events, but it may be worth to look into it?
You say that the movement of texture can be conditioned by way of a script?

Re: Battle of Teth (B'omarr Monastery)
Posted: Mon Nov 02, 2009 5:04 pm
by mswf
Well, I'm more or less saying that I'm totally not sure, but that there may be another method you could try/ask about. I must ad that I'm not sure, but I'm just posting an idea that may, or may not, help you in the right direction.
Re: Battle of Teth (B'omarr Monastery)
Posted: Mon Nov 02, 2009 5:06 pm
by ForceMaster
mswf wrote:Well, I'm more or less saying that I'm totally not sure, but that there may be another method you could try/ask about. I must ad that I'm not sure, but I'm just posting an idea that may, or may not, help you in the right direction.
Anyway thank you very much friend, it might be the right way to do it.
Re: Battle of Teth (B'omarr Monastery)
Posted: Thu Nov 26, 2009 9:23 pm
by Blade117
any idea when it will be released? It looks amazing.
Re: Battle of Teth (B'omarr Monastery)
Posted: Mon Nov 30, 2009 2:48 pm
by ForceMaster
Blade117 wrote:any idea when it will be released? It looks amazing.
Sorry for delay in answer...
Actualy I'm working on the release of the final version of my first map, this will be released after it. thanks for your interest!
Re: Battle of Teth (B'omarr Monastery)
Posted: Fri Dec 11, 2009 6:08 pm
by Gollrir
So......um how's the progress?

Re: Battle of Teth (B'omarr Monastery)
Posted: Fri Dec 11, 2009 7:10 pm
by GangsterJawa
Gollrir wrote:So......um how's the progress?

Well at least you seem to know when to use that last smiley... Look at the post above yours. He's finishing his other map, and will update this one when he's done.

Re: Battle of Teth (B'omarr Monastery)
Posted: Fri Dec 11, 2009 8:54 pm
by allthetutorials123
lol sorry had to say that. It is looking good. Looking foward to the final release of your first map and can't wait for an update on this one.
Re: Battle of Teth (B'omarr Monastery)
Posted: Fri Dec 11, 2009 11:05 pm
by ForceMaster
allthetutorials123 wrote:

Re: Battle of Teth (B'omarr Monastery)
Posted: Mon Dec 14, 2009 10:35 am
by Anakin
if you are looking for some testplayers...

Re: Battle of Teth (B'omarr Monastery)
Posted: Tue Dec 15, 2009 9:08 am
by Blade117
I'll gladly test.
Re: Battle of Teth (B'omarr Monastery)
Posted: Tue Dec 15, 2009 10:10 am
by Darth_Spiderpig
Did ForceMaster already asked for some Beta testers?
If so, I have missed it and would be glad to help him out, the skin didn't help much, so I could make myself to a beta tester.
If he haven't asked for some, then I don't see any point for this two posts.