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Mos Eisley

Posted: Sat Oct 11, 2014 2:00 pm
by SG-17
Is there any significant differences between the SWBF2 and SWBF1 versions of Mos Eisley?

Also what about the PS2 and PC versions of the SWBF2 map. I've played both and they feel different. Can you wall jump in the PC version like the PS2?

Re: Mos Eisley

Posted: Sat Oct 11, 2014 2:51 pm
by AnthonyBF2
Stuff in the PC Mos Eisley is smaller, like the dumpsters, the Cantina dome, and the terrain is colored a bit different.

If you used a PC tat2.lvl in the PS2 server and play, you will sink half way into those objects because the server file has small items but your game wants to tell you they're big from reading it's own visuals.

Re: Mos Eisley

Posted: Sat Oct 11, 2014 3:15 pm
by thelegend
As I still know the terrain had some small hills in bf1. And the ps2 and bf1 cantina are the same models.

Re: Mos Eisley

Posted: Sat Oct 11, 2014 7:15 pm
by Teancum
The SWBF1 Mos Eisley had an AAT in CW and an AT-ST in GCW --> at least in one mode. Dunno if it was historical (campaign) or instant action

Re: Mos Eisley

Posted: Sat Oct 11, 2014 7:22 pm
by thelegend
Teancum wrote:The SWBF1 Mos Eisley had an AAT in CW and an AT-ST in GCW --> at least in one mode. Dunno if it was historical (campaign) or instant action
Ah yes. Vehicles. If anyone opens the swbf2 mos eisley map in zeroeditor he actually should find vehiclespawns. So I guess they were planned for this game.

Re: Mos Eisley

Posted: Sun Oct 12, 2014 4:05 am
by AnthonyBF2
I have tried on numerous occasions to enable those..
Added the walker memory pools, and added it to the mission and the AT-ST or the AAT won't spawn.

Re: Mos Eisley

Posted: Sun Oct 12, 2014 10:35 pm
by Marth8880
Did you make sure the vehicle spawn props have a SpawnCount value greater than 0?

Re: Mos Eisley

Posted: Mon Oct 13, 2014 2:39 pm
by Teancum
thelegend wrote:
Teancum wrote:The SWBF1 Mos Eisley had an AAT in CW and an AT-ST in GCW --> at least in one mode. Dunno if it was historical (campaign) or instant action
Ah yes. Vehicles. If anyone opens the swbf2 mos eisley map in zeroeditor he actually should find vehiclespawns. So I guess they were planned for this game.
I dunno about planned. The vehicles were really unbalancing in SWBF1, so it's also possible they purposely pulled the vehicles for balance. Just sayin'