ZeroEdit ActiveX Problem...

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

Moderator: Moderators

Post Reply
Raptor522
Lieutenant Colonel
Lieutenant Colonel
Posts: 540
Joined: Tue Aug 30, 2005 9:54 pm

ZeroEdit ActiveX Problem...

Post by Raptor522 »

I think this was posted on here earlier (I saw this somewhere, but it didn't help), but here it is again:

Everytime I try to create a map with BFBuilder.hta I recieve an error saying ActiveX couldn't create Scripting.FileSystemObject (whatever that is/means). I've tried it with BFBuilderPro, too, but I get the same thing with both of them.

I've tried changing the Directory many times, including:

D:/BFBuilder/BFBuilder/BFBuilder.hta
C:/LucasArts/BFBuilder/BFBuilder.hta
D:/BFBuilderPro.hta
D:/LucasArts/BFBuilder/BFBuilder.hta

I even tried the game directory, but there's a space, so...yeah...as you can tell, I operate on the D Drive mainly.

Anyone know how to solve this?
Leviathan
Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: ZeroEdit ActiveX Problem...

Post by Leviathan »

This problem has been mentioned many times here... Just use the "Search" feature to find a solution...
Post Reply