I have a small question that interests me.
It is possible to create a textur that mirrors everything what it sees. For example you add a mirror to a building and you can see yourself If you go to this building. Is this possible? Would look pretty nice in Battlefront 2.
Mirror texture
Moderator: Moderators
-
thelegend
- Sith

- Posts: 1433
- Joined: Thu Jan 23, 2014 6:01 am
- Projects :: Star Wars - Battlefront III Legacy
- xbox live or psn: El_Fabricio#
- Location: Right behind you :)
- Kingpin
- Jedi

- Posts: 1096
- Joined: Fri Sep 13, 2013 7:09 pm
- Projects :: The Sith Wars II
- Location: Denver, CO
- Contact:
Re: Mirror texture
It is possible, as seen on the floors of the Death Star. I do not know how to do that, however.
-
Noobasaurus
- Droid Pilot Assassin

- Posts: 2006
- Joined: Tue Aug 17, 2010 5:56 pm
Re: Mirror texture
I think that you can use a reflection region to do this. I forget if the Death Star does this.
-
Marth8880
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: Mirror texture
You need a reflection region as well as a mirrored version of the mesh in that reflected-room's mesh. See any capital ship's hangar mesh for an example of what I mean.
