Gameplay
The gameplay is no longer capture and hold cps. Well, it sort of is, but you, being the human player, do not capture any cps unless the gamorreans do. But usually by then it's too late. To sum it all up, you basically survive for as long as you can...
Modes
There are three different modes in this map, easy, medium, and hard. From their names you can probably tell the difficulty of them. To win in all of them, you have to survive for a set amount of time. Easy mode features a normal, bland battle with you and some friendly AI up against a bunch of gamorreans. Nothing too bad. Medium mode features no friendly AI, less time to prepare, and more time to defend. Hard mode, being the hardest, features no friendly AI and some other tricks that might throw you off...
Other Modes
5 minutes - Survive for 5 minutes...just a quick break from whatever.
Another mode...but will not be revealed yet...
Eras
Two eras are included in this map - The Alpha Squad and The Really Cool People(sorry, I have trouble thinkig or era names...tell me if you think of something better). The Alpha Squad is basically elite snipers, smugglers, riflemen and whatnot with pretty nice guns and things that you can hold off the gamorreans with. The Really Cool People, on the other hand, have overpowered everything, meaning huge nukes, unlimited ammo for everything, super jetpacks, etcetera. Basically a "normal" era and a "not so normal" era.
The Really Cool People -
Ganimedes: Ganimedes Personal Teleporter, Ganimedes Personal Teleporter Grenade, Ray Gun.
Bolt: 360 ARC Lightning, Huge Lightningball.
Ub3r Engineer: Camry Spawner, Tri-Shot Shotgun, Construct Mecha Wampa, Pinpoint Laser Cannon, Shield Allies.
Obi-Wan in the Sky: Lightsaber, Force Push, Force Pull.
KA-POW: Gigantazor Nuke Pistol, Mega Orbital Strike.
Megadroid: Wrist Rocket Launcher, Huge Laser, Superfast Mega Wrist Cannon.
Sergeant Boring: Le 3 shot burst gun and le no fun.
Gungan: (See first version)
Alpha Squad -
Alpha Combatant: Melee Weapon, Disguise Kit or Stealth, Build Turret.
Alpha Heavy Weaponsman: Heavy Laser Cannon, Electrical Cannon, Poison Grenade, Orbital Strike, Knockback mines, Plasma mines, Quadra-rocket Launcher.
Alpha Special Ops Trooper: Health Regeneration Buff, Insta-Kill Debuff, Mortar Cannon, Mini-fire Rocket Launcher.
Alpha Nano-Technician: Localized Dimensional Inversion, Volcanic Eruption, Boil Blood.
Alpha Enforcer: Huge Hammer, some sort of buff.
Landscape
Your main cp is in a castle on the top of a mountain with only one way in. Your other two cps are beside and behind it, making them harder to guard. The gamorreans' uncapturable cp is at the bottom of the hill with some mountains behind it. All around this "area" are complete drop-off points - you fall you die. So don't go running off or you will die. The castle features very nice beam cannons and aa non-working drawbridge with a moat around it(this moat does not have water, but it does have death). Behind the castle the land slopes down a bit and has a complete drop-off with a large platform hanging off the edge. There is also an uncharted island somewhere...
Before the Update<Click!
Before the update the map would crash a lot due to the narrow hill that the gamorreans would travel on. This made environment effects impossible, so I redid the landscape completely.
Progress
Landscape: 90%
Planning: 90%
Sides: 42%
Modes: undefined (maybe another will arise...)
Scripting: 85%
Overall: ~76% * I am not counting modes because that is undefined and uncertain of.
I have much planned for this map! Stay tuned for updates and screens are below!






