Re: KotOR Sides Beta
Posted: Wed Mar 12, 2008 12:00 am
FINALLY! dual pistols in the palm of my hand(s)! literally
Roll? You can press the roll button, but there's no rolling animation and it won't speed you up like a roll. (You are talking about the T3 unit, right?)Fingerfood wrote:On the little droid thing, you can roll, and it was a little weird....
The sides on Clone Wars are unbalanced.
I've done that before, but I find the easiest way to test (because I can check other stuff at the same time, and be more dynamically involved) is to play for a side the whole game, check the reinforcements remaining when I win, and then switch sides. I've played through a number of times and either side I usually win with ~70 remaining. I can definitely run it through the other way, but if there's any imbalance I'd go so far as to say that it's due more to map setup (i.e. you'd see this if you played AI vs. AI on normal Mygeeto) than it is due to specialized classes, since I've minimized the appearance of them (I think it's something like 4 of each unlockable class and 2 of each adept class, which are the only ones that have any differentiation side-to-side). But sure, I'll go ahead and check it out a bit AI vs. AI.Caleb1117 wrote:Did you ever let the AI play alone, just spectate, as it where?
That is a very good, and true way to test balance, make a MP server, lock other people out, this way, AI won't Auto compensate for whatever side the human is on.
Probably'll go ahead and release the source to the community when the pack is released to the public - I can't remember if I said that openly before or just in response to people PMing for the source. Sides are actually done now, the only thing left is adding in anything new that might come, modelwise.Caleb1117 wrote:And I have a question, I know was asked before but humor my poor forgetful teen-ness.
Is the source to be released upon official sides completion, or after it's integrated with the pack?