Re: Post Scripting ... the 15 minute mod
Posted: Thu Feb 10, 2011 4:13 pm
That's the biggest problem; unfortunately, the developers didn't include any sort of OnButtonPress lua function.Dakota wrote:connecting the numbers to codes
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That's the biggest problem; unfortunately, the developers didn't include any sort of OnButtonPress lua function.Dakota wrote:connecting the numbers to codes
i thought repsharpshooter did it on DMI you press the "1" key and the teleporter thing moves you.Fiodis wrote:That's the biggest problem; unfortunately, the developers didn't include any sort of OnButtonPress lua function.Dakota wrote:connecting the numbers to codes
maybe someone could adapt the concept i am not sure just spectulation.Fiodis wrote:I'm not familiar with Rep's system but I believe he used linked turrets, in which case the key-pressing thing is a hardcoded aspect of the game (although by default I believe it's scroll up/down to switch turrets).
The main problem with that is that you'd have to be in a turret for it to work. Granted, a couple ideas for how it could be done from inside a turret do spring to mind, but the same occurs when you consider having an "armory" room, or whatever. The bottom line would be that however you do it, it's probably not terribly feasable - actually it's certainly not terribly feasable. Imo the game isn't bad as it is, and this sort of thing just wouldn't be worth the trouble.Dakota wrote:maybe someone could adapt the concept i am not sure just spectulation.Fiodis wrote:I'm not familiar with Rep's system but I believe he used linked turrets, in which case the key-pressing thing is a hardcoded aspect of the game (although by default I believe it's scroll up/down to switch turrets).
maybe you could make an armory stand like from the game "tribes 2" and it makes u respawn after u pick your units then u got the weaponsFiodis wrote:The main problem with that is that you'd have to be in a turret for it to work. Granted, a couple ideas for how it could be done from inside a turret do spring to mind, but the same occurs when you consider having an "armory" room, or whatever. The bottom line would be that however you do it, it's probably not terribly feasable - actually it's certainly not terribly feasable. Imo the game isn't bad as it is, and this sort of thing just wouldn't be worth the trouble.Dakota wrote:maybe someone could adapt the concept i am not sure just spectulation.Fiodis wrote:I'm not familiar with Rep's system but I believe he used linked turrets, in which case the key-pressing thing is a hardcoded aspect of the game (although by default I believe it's scroll up/down to switch turrets).
could a vehicle be considered a turret in this case? because you could make a vehicle out of a regular unit and animate it as a walker and such, force player into said vehicle and work from there...Fiodis wrote: The main problem with that is that you'd have to be in a turret for it to work.
hmm if u linked the vehecals like how turrets in space are linked then maybe...SAMofBIA wrote:could a vehicle be considered a turret in this case? because you could make a vehicle out of a regular unit and animate it as a walker and such, force player into said vehicle and work from there...Fiodis wrote: The main problem with that is that you'd have to be in a turret for it to work.
This has been suggested before, and it was agreed that, aside from being difficult, there would be some major drawbacks.SAMofBIA wrote:could a vehicle be considered a turret in this case? because you could make a vehicle out of a regular unit and animate it as a walker and such, force player into said vehicle and work from there...
I don't believe vehicles can be linked.Dakota wrote:hmm if u linked the vehecals like how turrets in space are linked then maybe...