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Some Errors that I Cant Fix

Posted: Fri May 30, 2008 9:10 pm
by nmycon
I am almost done my Death Star mod, as soon as i fix these problems and give Ben a cloak i can release it

this is in my BFront2 error log
Hidden/Spoiler:
Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[IDLE]::Transition: failed to add Combo::Transition to state 'DEFLECT' [e1e901c0] (110 needed)

Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[IDLE]::Transition: failed to add Combo::Transition to state 'BACK_ATTACK' [2ed1f74f] (111 needed)

Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[IDLE]::Transition: failed to add Combo::Transition to state 'ATTACK1' [56b1e924] (112 needed)

Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[IDLE]::Transition: failed to add Combo::Transition to state 'DASHATTACK' [749bb86d] (113 needed)

Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[IDLE]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_FALL' [e245242b] (114 needed)

Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'ATTACK1' [56b1e924] (115 needed)

Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_ROLL' [c88a4776] (116 needed)

Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_CROUCH' [c33714b3] (117 needed)

Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_JUMP' [2c310595] (118 needed)

Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_SPRINT' [d5785bbd] (119 needed)

Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (120 needed)

Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DEFLECT_JUMP]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (121 needed)

Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DEFLECT_CROUCH]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (122 needed)

Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DEFLECT_ROLL]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (123 needed)

Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DEFLECT_SPRINT]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (124 needed)

Message Severity: 2
.\Source\Combo.cpp(2674)
Combo[a11a0085]::State[DASHATTACK]::AnimatedMove::If failed to add Combo::Condition (75 needed)

Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[DASHATTACK]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (125 needed)

Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[BACK_ATTACK]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (126 needed)

Message Severity: 2
.\Source\Combo.cpp(3324)
Combo[a11a0085]::Animation: failed to add 'stand_obiwan1b_end' [c6cb42db]

Message Severity: 2
.\Source\Combo.cpp(3324)
Combo[a11a0085]::Animation: failed to add 'stand_gam_guard' [c351bd35]

Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[ATTACK1]::Transition: failed to add Combo::Transition to state 'ATTACK2' [59b1eddd] (127 needed)

Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[ATTACK1]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (128 needed)

Message Severity: 2
.\Source\SoldierAnimationData.cpp(249)
SoldierAnimationData[a11a0085]::Animation[stand_obiwan1b]::BlendTimeTo: unknown anim 'stand_gam_guard_upper' [43ac7652]

Message Severity: 2
.\Source\SoldierAnimationData.cpp(249)
SoldierAnimationData[a11a0085]::Animation[stand_obiwan1b]::BlendTimeTo: unknown anim 'stand_obiwan1b_end_upper' [9eb62990]

Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[ATTACK2]::Transition: failed to add Combo::Transition to state 'RECOVER2_ATTACK' [194b5358] (129 needed)

Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[ATTACK2]::Transition: failed to add Combo::Transition to state 'RECOVER2' [75ae3ecb] (130 needed)

Message Severity: 2
.\Source\Combo.cpp(2290)
Combo[a11a0085]::State[RECOVER2]::Animation: failed to add 'stand_obiwan1b_end' [c6cb42db]

Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[RECOVER2]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (131 needed)

Message Severity: 2
.\Source\Combo.cpp(2290)
Combo[a11a0085]::State[RECOVER2_ATTACK]::Animation: failed to add 'stand_obiwan1b_end' [c6cb42db]

Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[RECOVER2_ATTACK]::Transition: failed to add Combo::Transition to state 'ATTACK3' [58b1ec4a] (132 needed)

Message Severity: 2
.\Source\Combo.cpp(2290)
Combo[a11a0085]::State[ATTACK3]::Animation: failed to add 'stand_gam_guard' [c351bd35]

Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[ATTACK3]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (133 needed)

Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[JUMPATTACK_FALL]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_LAND' [7d5471df] (134 needed)

Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[JUMPATTACK_FALL]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (135 needed)

Message Severity: 2
.\Source\Combo.cpp(2635)
Combo[a11a0085]::State[JUMPATTACK_LAND]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_LAND2' [38ef5817] (136 needed)

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "Combo" set item count after being allocated

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ParticleTransformer::SizeTransf" set item count after being allocated

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1027

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1030

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1033

Message Severity: 2
.\Source\LoadUtil.cpp(1329)
CreateRegion('soundspace trshlla' [e5332cb2], type [70c67e32]) failed

Message Severity: 2
.\Source\LoadUtil.cpp(1329)
CreateRegion('soundspace trshllb' [e4332b1f], type [70c67e32]) failed

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1036

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=2248f6ae: trying to replace "dea1_bldg_central_platfom" with "dea1_bldg_central_platfom0"

Message Severity: 2
.\Source\Combo.cpp(3197)
Combo[982880fe]: (=) failed to add Combo::State '[NULL]' [c88a4776] (101 needed)
death region added
death region removed

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 1

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_autoturret' is not localized for stats page

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [ddf82d1c] has no hardpoint '' [845f8034]
death region added
death region removed
death region added
death region removed
death region added
death region removed
death region added
death region removed
death region added

Message Severity: 2
.\Source\Combo.cpp(3197)
Combo[a11a0085]: (=) failed to add Combo::State 'IDLE' [c301cf93] (102 needed)
i cant seem to fix this, these are my memory allocations:
Hidden/Spoiler:
ReadDataFile("SIDE\\all.lvl",
"all_inf_rifleman_fleet",
"all_inf_rocketeer_fleet",
"all_inf_sniper_fleet",
"all_inf_officer",
"all_hero_chewbacca",
"all_hero_hansolo_tat",
"all_hero_leia")
ReadDataFile("dc:SIDE\\all.lvl",
"all_inf_engineer_fleet")
ReadDataFile("dc:SIDE\\JDI.lvl",
"jdi_demojedi")
ReadDataFile("dc:SIDE\\rep.lvl",
"rep_hero_obiwan")
ReadDataFile("SIDE\\imp.lvl",
"imp_inf_rifleman",
"imp_inf_rocketeer",
"imp_inf_engineer",
"imp_inf_sniper",
"imp_inf_officer",
"imp_inf_dark_trooper",
"imp_hero_darthvader")

ReadDataFile("SIDE\\imp.lvl",
"imp_hero_emperor")

SetupTeams{

all={
team = ALL,
units = 35,
reinforcements = 150,
soldier = {"all_inf_rifleman_fleet",7, 25},
assault = {"all_inf_rocketeer_fleet",1, 4},
engineer = {"all_inf_engineer_fleet",1, 4},
sniper = {"all_inf_sniper_fleet",1, 4},
officer = {"all_hero_hansolo_tat",1, 2},
special = {"all_hero_chewbacca",1, 2},

},

imp={
team = IMP,
units = 50,
reinforcements = 200,
soldier = {"imp_inf_rifleman",7, 25},
assault = {"imp_inf_rocketeer",1, 4},
engineer = {"imp_inf_engineer",1, 4},
sniper = {"imp_inf_sniper",1, 4},
officer = {"imp_inf_officer",1, 4},
special = {"imp_inf_dark_trooper",1, 4},

}
}

AddUnitClass(IMP,"imp_hero_darthvader", 1,2)
AddUnitClass(ALL,"all_hero_leia", 1,2)
AddUnitClass(ALL,"rep_hero_obiwan", 1,2)

SetHeroClass(IMP, "imp_hero_emperor")
SetHeroClass(ALL, "jdi_demojedi")

-- Level Stats
ClearWalkers()
-- AddWalkerType(0, 0) -- 8 droidekas (special case: 0 leg pairs)
-- AddWalkerType(1, 0) -- 8 droidekas (special case: 0 leg pairs)
-- AddWalkerType(2, 0) -- 2 spider walkers with 2 leg pairs each
-- AddWalkerType(3, 0) -- 2 attes with 3 leg pairs each
local weaponCnt = 200
SetMemoryPoolSize ("Aimer", 10)
SetMemoryPoolSize ("AmmoCounter", weaponCnt)
SetMemoryPoolSize ("BaseHint", 400)
SetMemoryPoolSize ("Combo", 500)
SetMemoryPoolSize ("EnergyBar", weaponCnt)
SetMemoryPoolSize ("EntityCloth", 18)
SetMemoryPoolSize ("EntityLight", 100)
SetMemoryPoolSize ("EntitySoundStatic", 30)
SetMemoryPoolSize ("SoundSpaceRegion", 50)
SetMemoryPoolSize ("MountedTurret", 0)
SetMemoryPoolSize ("Navigator", 50)
SetMemoryPoolSize ("Obstacle", 400)
SetMemoryPoolSize ("ParticleTransformer::SizeTransf", 1192)
SetMemoryPoolSize ("PathFollower", 50)
SetMemoryPoolSize ("PathNode", 512)
SetMemoryPoolSize ("RedOmniLight", 130)
SetMemoryPoolSize ("ShieldEffect", 0)
SetMemoryPoolSize ("SoldierAnimation", 700)
SetMemoryPoolSize ("TreeGridStack", 200)
SetMemoryPoolSize ("UnitAgent", 50)
SetMemoryPoolSize ("UnitController", 50)
SetMemoryPoolSize ("Weapon", weaponCnt)
SetMemoryPoolSize ("EntityFlyer", 6)
i have tried and tried to fix this, but can't

can somebody PLEASE HELP ME!

Re: Some Errors that I Cant Fix

Posted: Fri May 30, 2008 9:55 pm
by Caleb1117
Seems something is wrong with the animations, or the combo you are using, are either custom?

Re: Some Errors that I Cant Fix

Posted: Fri May 30, 2008 10:04 pm
by nmycon
no, its obiwan's default, vader's default, the emperor's default and luke's default, maybe i should try replacing all the COMBO files