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Making Stealth Available While Jumping

Posted: Thu Jul 23, 2009 5:26 pm
by Fierfek
What do I need to change so that I can use stealth while jetting (jet-trooper)?
Here is the stealth odf:
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "invisibility"

[Properties]
Label = "Invisibility Field"

GeometryName = ""
HighResGeometry = ""
HUDTag = "hud_stealth"

AnimationBank = "tool"

//ChargeUpEffect = "com_sfx_chargeup"
//MuzzleFlash = "med_muzzle_flash"
FlashColor = "80 80 255 255"
FlashLength = 0.025
FlashLightColor = "220 220 255 175"
Discharge = "med_smoke_effect"

//RoundsPerClip = "32"
ReloadTime = "0.0"

HeatPerShot = "5.0" // only allow player to fire every 5 seconds
HeatRecoverRate = "1.0"
HeatThreshold = "0.01"

InitialEnergyDrain = "40.0"
EnergyDrain = "18.0"
//EnergyDrainRate = "20.0"
InitialSalvoDelay = "0.3"

InvisibilityTrigger = "Toggle"
InvisibilityPersistTime = "1.0"
InvisibilityMax = "1.0"
InvisibilityMin = "0.3"
SpeedForInvisibilityMax = "6.5" // normal run
SpeedForInvisibilityMin = "9.5" // full sprint
InvisibilityIncRate = "0.6"
InvisibilityDecRate = "0.9"
FlickerAmplitude = "0.0" // decrease invisibility by 0.5
FlickerTimeMin = "5.0" // randomly every 5 to 10 seconds
FlickerTimeMax = "10.0"

//ThrustFactor = "0.5" // when firing, move at half speed
TargetLock = "1" // when firing, activate target lock

//ZoomMin = "2.0"
//ZoomMax = "2.0"
//ZoomRate = "0.0"

//FirePointName = "hp_fire"

ModeTexture = "HUD_weap_semiauto"
//ModeTextureColor = "42 235 42 100"
ReticuleTexture = "reticule_rifle"
ScopeTexture = "weapon_scope2"

OffhandWeapon = 0
InstantPlayFireAnim = 1
TriggerSingle = "1"

LockOnRange = "64.0"
LockTime = "0.0"
AutoAimSize = "2.0"

TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"

TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"

ChargeRateLight = "1.0"
MaxChargeStrengthLight = "1.0"
ChargeDelayLight = "0.0"
ChargeRateHeavy = "1.0"
MaxChargeStrengthHeavy = "0.5"
ChargeDelayHeavy = "2.2"

RecoilLengthHeavy = "0.25"
RecoilStrengthHeavy = "2"
RecoilDecayHeavy = "0.0"

FireSound = "all_weap_invisibility_fire"
//ReloadSound = ""
WeaponChangeSound = ""
ChangeModeSound = ""
FireEmptySound = ""
ChargeSound = ""
ChargeSoundPitch = "0.05"
OverheatSound = ""
OverheatSoundPitch = "0.5"
OverheatStopSound = ""
JumpSound = ""
LandSound = ""
RollSound = ""
ProneSound = ""
SquatSound = ""
StandSound = ""

//NextCharge = 0.25
//HeatPerShot = "0.6"
//AmmoPerShot = 1

//NextCharge = 0.5
//HeatPerShot = "0.65"
//AmmoPerShot = 2

//NextCharge = 0.75
//HeatPerShot = "0.8"
//AmmoPerShot = 3

//NextCharge = 0.99
//HeatPerShot = "1.0"
//AmmoPerShot = 4
What do I need to do?

Re: Making Stealth Availabe While Jumping

Posted: Thu Jul 23, 2009 6:30 pm
by mswf
My guess is that, because you become gradually more visible while jumping with stealth, you'd have to change the parameters regarding jumping?

Re: Making Stealth Availabe While Jumping

Posted: Thu Jul 23, 2009 6:32 pm
by Fierfek
mswf wrote:My guess is that, because you become gradually more visible while jumping with stealth, you'd have to change the parameters regarding jumping?
Well, when you use a jetpack, you become fully visible. I want to know how to remove that weakness from stealth.
And where are the parameters regarding jumping in the odf?

Re: Making Stealth Availabe While Jumping

Posted: Thu Jul 23, 2009 6:35 pm
by mswf
I haven't got the faintest idea :P . Get creative, search your .odf for something related to jumping or something.
(sorry, but I'm not in .odf editing at all, just wanted to pop a suggestion)

Re: Making Stealth Availabe While Jumping

Posted: Thu Jul 23, 2009 6:40 pm
by kinetosimpetus
if the jetpack is faster than running, try editing this

SpeedForInvisibilityMax = "6.5" // normal run

try making it larger

Re: Making Stealth Availabe While Jumping

Posted: Thu Jul 23, 2009 6:45 pm
by Fierfek
kinetosimpetus wrote:if the jetpack is faster than running, try editing this

SpeedForInvisibilityMax = "6.5" // normal run

try making it larger
Well, even if that worked, I still want the jetpack thing. Jetpacks are obviously better than running :D .

Re: Making Stealth Availabe While Jumping

Posted: Thu Jul 23, 2009 7:17 pm
by kinetosimpetus
if the jetpack is faster than running, it may be too fast for stealth, if that number is increased, it might work how you want it. does the stealth work if you jet and don't move?