Okay, infinite rockets it is.
I made the Trannie gun with a reskinned medkit. Get it here:
http://www.gametoast.com/index.php?name ... ic&t=10143
EDIT: Since I'm bored (on laptop without BF! Nooooo!), I'll post the space changes:
- Most starfighters are shielded (exceptions are JSF, TIE's, DSF, tri-fighters, LAAT, droid gunship)
- K-Wing is Rebel transport - same as in Conversion Pack
- X-Wing lasers improved
- X-Wing torpedoes massively improved, very powerful - 2 rounds per clip
- Y-Wing is faster, uses X-Wing torpedoes, has ion turret, and heavy laser cannons instead of particle cannon
- Beam turrets replaced with ion cannons
- Repeating turrets replaced with laser cannons
- Particle cannon ordnance is red
- Grievous fighter has laser cannons, X-Wing torpedoes, is faster
- LAAT has tailgun, wing autoturrets, "droid buster" remote rocket - EMP explosion
- Pilots have concussion grenades - small, very damaging blast radius, and a large push radius
- TIE lasers improved
- TIE bomber has TIE lasers
- All TIEs are faster
- TroopTrans is Imperial transport
- JSF is red, extremely fast, lasers are blue
- ARC-170 is three-seater - pilot with lasers and torpedoes, bomber, tailgunner
- Droid starfighter has tri-fighter missiles, is faster
- Tri-fighter has heavy laser cannon secondary, is faster
- Rebel marines have armour similar to that of Elite Sides Mod
- Clone marines have jetpacks, carbines instead of rifle
- Timebombs have an EMP explosion now
- Imperial marine is a Dark Trooper
- Droid marine is red-trimmed
I think that's it. Just one thing: How do you make starfighters heal faster??? I'm going to make the unshielded ships heal faster to make it even.