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Addon problems?

Posted: Sun Feb 17, 2008 10:48 am
by wazmol
okay:

1. Is there a way of getting the addon mesh to stay when you do a jet jump?
2. I know this was discussed but i got a little confused, how do you add multiple addon meshes? I beleive i read about .fx files but i got very confused.

Thanks

Re: Addon problems?

Posted: Sun Feb 17, 2008 4:15 pm
by Maveritchell
I've never found a way to get an addon mesh to stay when you do a jet jump, and I've tried a number of ways. Your best bet would probably be to hexedit the addon onto the actual model.

Re: Addon problems?

Posted: Sun Feb 17, 2008 8:03 pm
by Teancum
It's probably related directly to the FX file. Check to see how it's done with the Geonosians. I *think* it actually specifies a msh file in the FX when jet jumping.