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Taking Away TnL from ZEROEDITOR
Posted: Sun Oct 02, 2005 3:23 pm
by sawyerdk9
is there a file in bfbuilder that where you can make it so zeroeditor dosnt need transform and lighting capabilites? I seem to try everything but zeroeditor always has that problem with needing to close.
RE: Taking Away TnL from ZEROEDITOR
Posted: Sun Oct 02, 2005 7:18 pm
by sawyerdk9
is there anyone with an answer.........
Posted: Sun Oct 02, 2005 8:15 pm
by -_-
sry, but i doubt it
Posted: Mon Oct 03, 2005 1:38 pm
by Leviathan
How do you know it is a
T&L issue ?

Posted: Mon Oct 03, 2005 4:26 pm
by sawyerdk9
well that is the only thing I can think of. I have the tools in the C drive not program files or anything. Its just what I am guessing, since when I do the launch bf and press play it says that "there was no TnL found. I am pretty sure zeroeditor needs TnL? am I wrong?
Posted: Mon Oct 03, 2005 4:41 pm
by Ace_Azzameen_5
There is a 3d settings tweaking program called 3da or something with an option called 'force software tnl'. Maybe that would work.
Posted: Mon Oct 03, 2005 5:42 pm
by sawyerdk9
do you know where I can find it?
EDIT
holy shi# it works. my zeroeditor finally works! ace and leviathan youre the shi$ (in a good way)
good timing though lol with swbf2 coming and everything
Posted: Tue Oct 04, 2005 1:29 pm
by Leviathan
As you saw, I'm very punctual...
