Coruscant: Final Stand

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Is a bat signal a good idea as an easter egg?

Hell yeah!
10
33%
NOOO!
3
10%
Meh
3
10%
Why don't you have a massacre of jar jars?
5
17%
Do a room with a battlefront funnies gallery instead!
9
30%
 
Total votes: 30
THEWULFMAN
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Re: Coruscant: Final Stand

Post by THEWULFMAN »

MrCrayon wrote: I think I made a great map. It plays very well and is awesome and the perfect size. I need to upgrade its visual appeal though!
I Concur :plokoon:
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Fiodis
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Re: Coruscant: Final Stand

Post by Fiodis »

MrCrayon wrote:p.s. Order 66 is fun as heck. I think I made a great map.
Hidden/Spoiler:
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Re: Coruscant: Final Stand

Post by skelltor »

MrCrayon wrote:Definitely. I think that would be great!

I also got the clone skins to work somehow (when I change the dead unit prop skins, the clone's skins mysteriously changes too)

p.s. Order 66 is fun as heck. I think I made a great map. It plays very well and is awesome and the perfect size. I need to upgrade its visual appeal though!
ok thx the only things i need are the basic luas :)
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Re: Coruscant: Final Stand

Post by Nova Hawk »

Good looking map, Mr. Crayon. I always do love nighttime battles for a change and doing it on Coruscant is a bonus. 8)
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Re: Coruscant: Final Stand

Post by MrCrayon »

Thanks. I am having fun re-skinning and I ruined the cloud car in the process. I will re-skin it again. Maybe I'll put a smiley face on it.
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commander501stappo
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Re: Coruscant: Final Stand

Post by commander501stappo »

a smilie on a cloud car...lol...I wouldn't suggest that, but it is funny(for a while)
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Re: Coruscant: Final Stand

Post by MrCrayon »

Fine, fine. How about a mickey mouse? Or placed ads? Or better yet! I will reskin some dead clones to look like master chief! Man, I love hex-editing. It will take a while until I make some of them look good though. Phew, some of them or downright bad (i.e. the cloud cars and some of the buildings)
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Re: Coruscant: Final Stand

Post by commander501stappo »

hehe, lol, I only "suggeted" it for you, you are free to choose what you want for your map.
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Jendo7
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Re: Coruscant: Final Stand

Post by Jendo7 »

I like city maps, and this one looks really good. :thumbs:
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Re: Coruscant: Final Stand

Post by MrCrayon »

I have always begged for coruscant maps, seeing as there are only like 4, so I decided to make one myself (well...with help from you guys), and do the city some justice in regards to its vastness. The fighting map will be small, but the exploration factor will be mammoth.
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Re: Coruscant: Final Stand

Post by Deathplayer »

i'm sure this map will be great. just like your other work MrCrayon ;)
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Re: Coruscant: Final Stand

Post by MrCrayon »

Is there anything in particular anybody wants to see from the map? Like an easter egg, a vehicle, a mode...Oh wait. I have like 6 modes already. Never mind the last one.
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Re: Coruscant: Final Stand

Post by commander501stappo »

Hidden/Spoiler:
pictures of the rep side, I want to see my skins ingame :mrgreen:
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Re: Coruscant: Final Stand

Post by MrCrayon »

I will get some up later tonight. Hold on for now. I need to send the luas to the respective creators of skeltor's mod and the clone wars era mod (both look awesome)

This map currently supports

-Conversion pack
-Dark Times 2: Rising Sun
-(coming soon)the clone wars era by wulfman
-(coming soon) skeltor's mod
-regular ol' conquest
-order 66 mode (under the title assault)
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commander501stappo
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Re: Coruscant: Final Stand

Post by commander501stappo »

MrCrayon wrote:I will get some up later tonight. Hold on for now. I need to send the luas to the respective creators of skeltor's mod and the clone wars era mod (both look awesome)
ok, I'll wait
MrCrayon wrote:This map currently supports

-Conversion pack
yay
MrCrayon wrote:-Dark Times 2: Rising Sun
yay, it'll make it even better than better :D
MrCrayon wrote:-(coming soon)the clone wars era by wulfman
sounds good
MrCrayon wrote:-(coming soon) skeltor's mod
yippi :)
MrCrayon wrote:-regular ol' conquest
nice
MrCrayon wrote:-order 66 mode (under the title assault)
Papatine wrote:execute order 66
commander501stappo(me) wrote:it'll be done, my lord
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Re: Coruscant: Final Stand

Post by MrCrayon »

Hidden/Spoiler:
Image
there you go. I have been having crashing issues again. I think I added too many clouds, or something. I don't know.
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Re: Coruscant: Final Stand

Post by Jendo7 »

Wow! your adding quite alot of mod support for this map. It's turning into a mini-mod :P
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Re: Coruscant: Final Stand

Post by Deathplayer »

MrCrayon, can you make it compatible for BFX? it's my favourite mod.
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Re: Coruscant: Final Stand

Post by THEWULFMAN »

Deathplayer wrote:MrCrayon, can you make it compatible for BFX? it's my favourite mod.

now that would be pushing era limits pretty far,

@MrCrayon i like, no love that update, it gives me an idea for my mod.......
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Re: Coruscant: Final Stand

Post by AQT »

THEWULFMAN wrote:now that would be pushing era limits pretty far
If I've done my math correctly, seven eras would be considered pushing the "era limit?"
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