Exporting help

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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skelltor
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Exporting help

Post by skelltor »

I am trying to do a kitbash and I have it edited how I want, now I need to export it I am using the ZE tools and was told I need to create a null and put my objects under it. I can't figure out how to do that and what I need to do afterwards. I am using softimage 7.5. Warning this is my first attemp at modeling so I am very nooby. Also if I missed a tutorial that covers this I am very sorry I tried searching but couldn't find anything on my specific issue.
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Re: Exporting help

Post by sereja2 »

I think, "put under Null", means, just draw your model, inside Null, like usual file, inside the folder.
It's cud be done, in XSI Explorer window. Just click Primitive>Null, and you create the Null. Then create or import some model, and put inside those Null. Model, realy will show up under Null, and it's call "hierarchy tree".
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Re: Exporting help

Post by skelltor »

I already have the model but didn't start with a null can I add one now? I have three objects in my model a head, a body, and a jet pack. "and put inside those Null. Model, really will show up under Null" how do I put null inside those?
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Re: Exporting help

Post by Marth8880 »

No no no, it doesn't matter if you already created the model or not. What you're doing is you're making the model a child of the null. What you do is you press 8 to bring up the Explorer and literally drag and drop your model into the null like you would do to drag and drop files into a folder.
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Re: Exporting help

Post by skelltor »

I tried to do that, but it keeps saying command was cancelled in yellow at the bottom.
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Re: Exporting help

Post by sereja2 »

The yellow warning, usualy happens, if you do something wrong, like try put model under Null, when it already there.
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Re: Exporting help

Post by skelltor »

Ummm I can't move the model under null, because it gives me the error it refuses to move the chunks under null.

EDIT after repeatedly trying to move them under the null it finally worked. and I then proceeded to export which worked fine I checked the model in swbfviewer and it looked like this Image From looking at the model it looks like its the sv sticking through. What would cause this issue?
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Re: Exporting help

Post by sereja2 »

Probably, you need to hide shadow model.
Click right mouse button on it, choose Properties>Viewing and uncheck View Visibility and Render Visibility.
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Re: Exporting help

Post by Marth8880 »

You can also select the object and press H. ;)
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Re: Exporting help

Post by skelltor »

Ok that works now. I tried putting it ingame and that worked fine except it was like the jetpack was not attached to him, he moved but the jetpack was like static, and there was a blackish shape by his feet.
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Re: Exporting help

Post by sereja2 »

It seems, your jetpack, need to be Enveloped, to some bone.
You need to change purple Model theme, to green Animate theme. Select jetpack model, click Envelope>Set Envelope>Yes, and click bone Null, then click right mouse button.
I guess, black underfeet bug, may happens, if you try set nomal model, as lowrez, but not sure, if that correct for SWBF2.
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Re: Exporting help

Post by skelltor »

Is bone null the null I previously created? Because I thought jetpacks were enveloped to the ribcage?

EDIT I enveloped it to the null I made but it still sticks the air and follows me.
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Re: Exporting help

Post by sereja2 »

Yes, you need to envelop it, to bone_ribcage Null. Not the main Null.
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Re: Exporting help

Post by skelltor »

Ok how do I select that null I can't tell in the viewer exactly where it's at.
EDIT never mind I didn't know I could envelope after pressing 8, I thought I had to find the bone in the viewer.
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