Do I have to edit BF1's MTT odf for it to work in BFII? I can get any other vehicle to work, but not MTTs for some reason
Help me
MTT query
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KaskDaxxe
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- AceMastermind
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Re: MTT query
Unless you modified the ODF you'll need to add a CommandHover memory pool to the LUA.
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KaskDaxxe
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Re: MTT query
I've added CommandHover and the MTT to the LUA
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Re: MTT query
I don't know what else to tell you, it worked for me. Explain in detail the steps you have taken up to this point to add an MTT.
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KaskDaxxe
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Re: MTT query
The MTT mesh and odfs have been copied and pasted from BF1. I've looked over them, and they don't seem too different from BF2's. I've also managed to get a destructable prop working that uses it's models.
I've added the MTT to the cis.req, and I've put:
in the LUA. I've also put hover and even commandhover in the memory pool.

I've added the MTT to the cis.req, and I've put:
Code: Select all
ReadDataFile("dc:SIDE\\cis.lvl",
"cis_hover_mtt")- Nedarb7
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Re: MTT query
Does "cis_hover_mtt.REQ" exist in your cis side's req folder? If it doesn't you will need to create one.
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KaskDaxxe
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Re: MTT query
Does now, but still no luckNedarb7 wrote:Does "cis_hover_mtt.REQ" exist in your cis side's req folder? If it doesn't you will need to create one.
