KotOR: Dantooine Public Omega test.

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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The_Emperor
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Re: KotOR: Dantooine Public Omega test.

Post by The_Emperor »

Yeah, as I said before to Caleb, those cliffmodels are impossible to get through. :D Unless you use the glitchy speeder.
Xavious
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Re: KotOR: Dantooine Public Omega test.

Post by Xavious »

Are you keeping the glitchy speeders in? Or are they going to be fixed/removed?
Caleb1117
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Re: KotOR: Dantooine Public Omega test.

Post by Caleb1117 »

Xavious wrote:Are you keeping the glitchy speeders in? Or are they going to be fixed/removed?
They will be fixed, though I thought I fixed them, before. :/
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Teancum
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Re: KotOR: Dantooine Public Omega test.

Post by Teancum »

Don't bump old topic please. It's in da rulez.
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