New skin causing crash? [Solved]
Posted: Sun Aug 09, 2009 12:10 pm
Hi!
First: I have started to mod. I´m a beginner, I just can change terrain, texture, objects (most of the time) and more. My english isn´t very good, sorry.
My problem:
If i try to skin, Battlefront 2 kicks me before the map is load (grammar right?^^).
I looked for help in other topics, but I wasn´t able to find something useful for me.
I write down the steps I made for my skin:
1. I created my map. I called it "NEU" didn´t change anything and munged it.
2. The game worked, I played on the Yavin-textures.
3. I changed the game with the ZeroEditor: I made objects and raise the terrain. Then I changed
the heroes. I munged again.
4. The game worked, my objects are there and the terrain is changed, other heroes too. Great!
5. I went do: C:/BF2_ModTools/assets/Sides
I copied the "rep"-file and pasted it into
C:/BF2_ModTools/data_NEU/Sides
(I deleted the "tur"-folder).
6. I opened GIMP (2.6) and opened the "rep_inf_ep3trooper"-TGA-file in the
data_NEU/Sides/rep/msh in it.
7. I got the picture of the trooper (helmet and the other things) and changed the color of these
things.
8. I clicked on "file", then "save at" and then I went this way:
C:/BF2_ModTools/data_NEU/Sides/rep/msh/
9. I overwrited the file "rep_inf_ep3trooper.tga".
10. I unchecked the RLE-compression.
11. Good, for the moment.
I closed GIMP and went to
C:/BF2_ModTools/data_NEU/Common/scripts/NEU/NEUc_con
12. Here is my lua (I made the "dc:" left next to SIDE//)
ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("dc:SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_macewindu",
"rep_hover_barcspeeder")
ReadDataFile("SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_officer",
"cis_inf_droideka",
"cis_hero_jangofett",
"cis_hover_aat")
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")
SetupTeams{
rep = {
team = REP,
units = 20,
reinforcements = 150,
soldier = { "rep_inf_ep3_rifleman",9, 25},
assault = { "rep_inf_ep3_rocketeer",1, 4},
engineer = { "rep_inf_ep3_engineer",1, 4},
sniper = { "rep_inf_ep3_sniper",1, 4},
officer = {"rep_inf_ep3_officer",1, 4},
special = { "rep_inf_ep3_jettrooper",1, 4},
},
cis = {
team = CIS,
units = 20,
reinforcements = 150,
soldier = { "cis_inf_rifleman",9, 25},
assault = { "cis_inf_rocketeer",1, 4},
engineer = { "cis_inf_engineer",1, 4},
sniper = { "cis_inf_sniper",1, 4},
officer = {"cis_inf_officer",1, 4},
special = { "cis_inf_droideka",1, 4},
}
}
SetHeroClass(CIS, "cis_hero_jangofett")
SetHeroClass(REP, "rep_hero_macewindu")
13. I copied my new "rep"-side
(C:/BF2_ModTools/data_NEU/Sides)
and pasted it in
C:/BF2_ModTools/data_NEU/_BUILD/Sides.
I overwrited the old "rep"-side in "_BUILD" and had my new "rep"-side with the changed tga.
14. Well...
I went to
C:/BF2_ModTools/data_NEU/_BUILD
and hit the "Modtools VisualMunge.
15. I clicked on "Select All", and then "Munge".
16. I wait.
17. The normal message came (All done- Go run Battlefront II!) and I runned Battlefront II.
18. Before the map "Neue Welt" has finished the load process, I am on my windows desktop.
No error_log, NOTHING!
I hope, you can help me. I downloaded THIS tutorial:
http://starwarsbattlefront.filefront.co ... ide;101791
Greeting
Coley
First: I have started to mod. I´m a beginner, I just can change terrain, texture, objects (most of the time) and more. My english isn´t very good, sorry.
My problem:
If i try to skin, Battlefront 2 kicks me before the map is load (grammar right?^^).
I looked for help in other topics, but I wasn´t able to find something useful for me.
I write down the steps I made for my skin:
1. I created my map. I called it "NEU" didn´t change anything and munged it.
2. The game worked, I played on the Yavin-textures.
3. I changed the game with the ZeroEditor: I made objects and raise the terrain. Then I changed
the heroes. I munged again.
4. The game worked, my objects are there and the terrain is changed, other heroes too. Great!
5. I went do: C:/BF2_ModTools/assets/Sides
I copied the "rep"-file and pasted it into
C:/BF2_ModTools/data_NEU/Sides
(I deleted the "tur"-folder).
6. I opened GIMP (2.6) and opened the "rep_inf_ep3trooper"-TGA-file in the
data_NEU/Sides/rep/msh in it.
7. I got the picture of the trooper (helmet and the other things) and changed the color of these
things.
8. I clicked on "file", then "save at" and then I went this way:
C:/BF2_ModTools/data_NEU/Sides/rep/msh/
9. I overwrited the file "rep_inf_ep3trooper.tga".
10. I unchecked the RLE-compression.
11. Good, for the moment.
I closed GIMP and went to
C:/BF2_ModTools/data_NEU/Common/scripts/NEU/NEUc_con
12. Here is my lua (I made the "dc:" left next to SIDE//)
ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("dc:SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_macewindu",
"rep_hover_barcspeeder")
ReadDataFile("SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_officer",
"cis_inf_droideka",
"cis_hero_jangofett",
"cis_hover_aat")
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")
SetupTeams{
rep = {
team = REP,
units = 20,
reinforcements = 150,
soldier = { "rep_inf_ep3_rifleman",9, 25},
assault = { "rep_inf_ep3_rocketeer",1, 4},
engineer = { "rep_inf_ep3_engineer",1, 4},
sniper = { "rep_inf_ep3_sniper",1, 4},
officer = {"rep_inf_ep3_officer",1, 4},
special = { "rep_inf_ep3_jettrooper",1, 4},
},
cis = {
team = CIS,
units = 20,
reinforcements = 150,
soldier = { "cis_inf_rifleman",9, 25},
assault = { "cis_inf_rocketeer",1, 4},
engineer = { "cis_inf_engineer",1, 4},
sniper = { "cis_inf_sniper",1, 4},
officer = {"cis_inf_officer",1, 4},
special = { "cis_inf_droideka",1, 4},
}
}
SetHeroClass(CIS, "cis_hero_jangofett")
SetHeroClass(REP, "rep_hero_macewindu")
13. I copied my new "rep"-side
(C:/BF2_ModTools/data_NEU/Sides)
and pasted it in
C:/BF2_ModTools/data_NEU/_BUILD/Sides.
I overwrited the old "rep"-side in "_BUILD" and had my new "rep"-side with the changed tga.
14. Well...
I went to
C:/BF2_ModTools/data_NEU/_BUILD
and hit the "Modtools VisualMunge.
15. I clicked on "Select All", and then "Munge".
16. I wait.
17. The normal message came (All done- Go run Battlefront II!) and I runned Battlefront II.
18. Before the map "Neue Welt" has finished the load process, I am on my windows desktop.
No error_log, NOTHING!
I hope, you can help me. I downloaded THIS tutorial:
http://starwarsbattlefront.filefront.co ... ide;101791
Greeting
Coley