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Posted: Sun Jun 10, 2007 7:45 am
by EGG_GUTS
phazon_elite wrote:EGG_GUTS, could you make one last small change? I'd like my unit to have at least 1200 health, unless the other units have normal trooper health. In that case, just disregard my request.
- EP-782
All units have 1800 health
Posted: Wed Jun 20, 2007 9:03 pm
by EGG_GUTS
Update
I'm gonna say how much it is not in % becuz some one will add it up say the map is only a little done and then I'll have to hunt them down and hit them with a led pipe. once. I'm no murderer
Sides - Done
Localize - Done Besides the NULL I'm having problems with
Sounds - Almost done
Mapping - Pretty much done. I have to put death regions and a few more little details in the distance.
Battle - It's done but I'm trying to improve it past (my standards of) perfection.
Balance - I'm having trouble with the Villains Beating the heck out of the heroes becuz they kill the geonosians and get a 50 point lead in the first 3-5 minutes.
File size - Done (but, My god it took long

)
Other then that it's done and it will be out by next week I hope.
Posted: Thu Jun 21, 2007 8:09 am
by ARC_Commander
You could use barriers to prevent the villains from going straight to the Geonosians, possibly?
Posted: Thu Jun 21, 2007 8:23 am
by STARWARSFREAK
EGG_GUTS wrote:Update
I'm gonna say how much it is not in % becuz some one will add it up say the map is only a little done and then I'll have to hunt them down and hit them with a led pipe. once. I'm no murderer
Sides - Done
Localize - Done Besides the NULL I'm having problems with
Sounds - Almost done
Mapping - Pretty much done. I have to put death regions and a few more little details in the distance.
Battle - It's done but I'm trying to improve it past (my standards of) perfection.
Balance - I'm having trouble with the Villains Beating the heck out of the heroes becuz they kill the geonosians and get a 50 point lead in the first 3-5 minutes.
File size - Done (but, My god it took long

)
Other then that it's done and it will be out by next week I hope.
That's ok. It sticks to realism. In case you forgot, the villains won most of the battles.

Posted: Thu Jun 21, 2007 8:55 am
by RevanSithLord
Oh btw. I voted it suxxxxxxs.

lol I actually did, but I'm just joking around. This looks great. lol You've gone pretty far with this map. And it will be awesome to play as some of my favorite GT friends.
...
Ok that kinda came out wrong....

Posted: Tue Jun 26, 2007 1:38 pm
by EGG_GUTS
Well Since this map is my first I don't know how to tell when a map is done but I think this is done. I'll be releasing this map tomorrow or the next day.
Some sounds don't work but I'm I got most of the weapons with out sounds working.
Weapons without sound.
Beam Generators
AB-42 rifle
Phazon grenades
Bombardment rifle
Posted: Tue Jun 26, 2007 5:03 pm
by Droideka88
In the future, do you think you might make other GT World Domination maps with other GTs?
Posted: Tue Jun 26, 2007 5:06 pm
by {501st}Commander_Appo
Droideka88 wrote:In the future, do you think you might make other GT World Domination maps with other GTs?
Hey, that sounds like a great idea Droideka88, that'll be a better World Donamation gtpwn gtpwn
-Commander Appo
Posted: Tue Jun 26, 2007 5:15 pm
by EGG_GUTS
Droideka88 wrote:In the future, do you think you might make other GT World Domination maps with other GTs?
I was gonna make GT North America, Europe, and Australia. But I might not due to all the time this one took.
Posted: Tue Jun 26, 2007 5:29 pm
by Taivyx
I think that the next GT map should be worked on by a team.
One person for skinning (me please?), one person for odf work, one person for mapping, and maybe one person for modeling.
Posted: Wed Jun 27, 2007 4:37 pm
by EGG_GUTS
OK all I got to do is add barriers and do the readme (thanks to Snork it will be easy) First thing tomorrow when I wake up I'll up load it and It'll be in the released forum.
Posted: Wed Jun 27, 2007 4:46 pm
by brokenshard_of_glass
Taivyx wrote:I think that the next GT map should be worked on by a team.
One person for skinning (me please?), one person for odf work, one person for mapping, and maybe one person for modeling.
I'll help.

Posted: Wed Jun 27, 2007 5:34 pm
by Challenger33
Me too :twisted: .
Posted: Wed Jun 27, 2007 5:36 pm
by {501st}Commander_Appo
Taivyx wrote:I think that the next GT map should be worked on by a team.
One person for skinning (me please?), one person for odf work, one person for mapping, and maybe one person for modeling.
Thats a great idea, but if only EGG_GUTS would like ur permmision to help him with the map then ther will be no problems
-Commander Appo
Posted: Wed Jun 27, 2007 8:45 pm
by ARC_Commander
I don't think that the other maps will take quite as long as this one. If the sides are re-used, it should only take about half the time.
Posted: Wed Jun 27, 2007 9:53 pm
by Taivyx
I think that more new odf work would be cool.
And some people might want to change their look as far as the skins go (just like how people change avatars)
Posted: Wed Jun 27, 2007 11:46 pm
by DarthMan
@Arc_Commander: If you mean the current people(units), that was one of the points of the other maps; to let other people get put in the maps.
Posted: Thu Jun 28, 2007 9:06 am
by ARC_Commander
Well, you must realize that this map (series) was intended to portray those involved in the World Domination thread. I understand that there could be some changes (Delta_57_Dash could go in, for starters), but you just start throwing in random people, I don't think that it will have the same effect.
Posted: Thu Jun 28, 2007 11:34 am
by Dohnutt
Yeah. Emag: Toast Camp was more of an all around Gametoast map. But World Domination was for the... well... World Domination thread participators.
Posted: Thu Jun 28, 2007 5:26 pm
by ARC_Commander
Hooray! It's out it's out it's out!!!