[code]SoundStream()
{
Name("me5_music_template");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
RollOff(0.0);
Looping(1);
Pan(0.0);
Mode3D(0);
ModeDoppler(0);
CyclePlayback(3);
Priority(7.0);
}
// [...]
// ----------------- ME5 SSV Music ----------------------
SoundStream()
{
Name("ssv_amb_03_start");
Group("Music");
Inherit("me5_music_template");
Stream("ME5n_music_03");
SegmentList()
{
Segment("ssv_amb_03_start-01", 1.0, 0.0, 0.0);
Segment("ssv_amb_03_start-02", 1.0, 0.0, 0.0);
Segment("ssv_amb_03_start-03", 1.0, 0.0, 0.0);
Segment("ssv_amb_03_start-04", 1.0, 0.0, 0.0);
}
}
SoundStream()
{
Name("ssv_amb_03_mid");
Group("Music");
Inherit("me5_music_template");
Stream("ME5n_music_03");
SegmentList()
{
Segment("ssv_amb_03_mid-01", 1.0, 0.0, 0.0);
Segment("ssv_amb_03_mid-02", 1.0, 0.0, 0.0);
Segment("ssv_amb_03_mid-03", 1.0, 0.0, 0.0);
Segment("ssv_amb_03_mid-04", 1.0, 0.0, 0.0);
Segment("ssv_amb_01_mid-end-02", 1.0, 0.0, 0.0);
Segment("ssv_amb_vrm_mid-01", 1.0, 0.0, 0.0);
Segment("ssv_amb_vrm_mid-02", 1.0, 0.0, 0.0);
}
}
SoundStream()
{
Name("ssv_amb_03_end");
Group("Music");
Inherit("me5_music_template");
Stream("ME5n_music_03");
SegmentList()
{
//Segment("ssv_amb_03_end-01", 1.0, 0.0, 0.0);
//Segment("ssv_amb_03_end-02", 1.0, 0.0, 0.0);
Segment("ssv_amb_03_end-03", 1.0, 0.0, 0.0);
Segment("ssv_amb_03_end-04", 1.0, 0.0, 0.0);
Segment("ssv_amb_03_end-05", 1.0, 0.0, 0.0);
}
}[/code]