The Battle for Saleucami - v1.2 NOT GIVING UP
Moderator: Moderators
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Postulio
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Y2g2006
It was pretty much already mentioned.Postulio wrote:just think about this though, for some people a lot of units on screen, or even map all at once may make the map lag...
The map is so big though that I highly doubt it would lag that bad. At the beginning... maybe, but once the troops are spread out enough, the lag should be minimal... if any at all.
The only way I think anyone would be experiencing lag is if their connection isn't good enough to begin with. And if your connection was that bad... I don't think you'd be able to play the map with even the bare minimum.
Thats my opinion, but if you run the map now without trouble... you should be fine. The only way you would run into to trouble is if there is a mass amount of fragging in a given location. And that will cause lag in even the smallest of maps.
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SWShellhound
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SmokeY_Trooper'
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Guest
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Jango_Fett_A
- Lance Corporal
- Posts: 96
- Joined: Mon Feb 27, 2006 11:16 pm
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- Contact:
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Jawa_Killer
- Brigadier General

- Posts: 629
- Joined: Thu Jun 23, 2005 6:06 am
- Projects :: No Mod project currently.
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if anyone minds bad critiques he can ignore my message..........
This map is fun-less. Less troops bad model placing Oo many objects are flying in the air.....the geonosis models don't fit ANYWAY to the map......especially the textures. If ANYONE would look for EP3 Saleucami screens he never will find any similiar things.No water no plants that have right textures. I think it's a good beginning but never a release worth. Look for more information of saleucami.......
This map is fun-less. Less troops bad model placing Oo many objects are flying in the air.....the geonosis models don't fit ANYWAY to the map......especially the textures. If ANYONE would look for EP3 Saleucami screens he never will find any similiar things.No water no plants that have right textures. I think it's a good beginning but never a release worth. Look for more information of saleucami.......
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Lord-Bandu
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uttaresh
Good Job
It's a great map; but it still needs water, and death zones would be appreciated.
By the way, I think that the LAAT/i should be able to hover at one spot, like in BF1. That LAAT/i model is used in the Bespin: Platforms mod map. Maybe you could use that in your map; with permission, of course.
I think the Techno-Union ships are too weak. They are very easy to destroy with the Jedi Starfighter.
Also, there are too many fighters and transports in the sky. You should reduce them to about 2 each per CP.
Hope this helps improve for v1.2!
By the way, I think that the LAAT/i should be able to hover at one spot, like in BF1. That LAAT/i model is used in the Bespin: Platforms mod map. Maybe you could use that in your map; with permission, of course.
I think the Techno-Union ships are too weak. They are very easy to destroy with the Jedi Starfighter.
Also, there are too many fighters and transports in the sky. You should reduce them to about 2 each per CP.
Hope this helps improve for v1.2!
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Captain_Mazda
Thanks Lord Bandu for the great palm trees and bulb plants, but I guess people are still not realizing that increasing the units over 32 CRASHES THE MAP. I spent 3 hours troubleshooting this map instead of going to bed because I was not willing to release a buggy, piece of crap that crashes upon loading. Now that wouldn't have been nice, would it?Lord-Bandu wrote:There are palm trees on Saleucami and the palm trees have err ,erm oh yea ...palm tree textures
The size of Saleucami will not change. It was meant for online play as much as singleplayer, and to be honest, I believe it delivers on both platforms.
The Techno Union Ship doesn't even matter. It's just a prop, not a CP.
Well Jawa_Killer, I hope you have the time to release a map like this in 2 weeks while juggling a LIFE. If you hate the map, good luck joining the dedicated servers that are running it.
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Y2g2006
Map Layout Modifications
Ok, I think the map might need to under go some tweaks to better improve the game.

This is what we are working with right now, at the beginning. Now... the main problem with this map is not only the lack of its infantry compared to the map size, but the is no center CP. A center CP would help not only serve as a stronghold, but it would allow ground troops that can't have a vehicle to access enemy CPs with more ease.
So here is what I propose...
You can either move a CP to the center, like the picture below:

Or you could just add a whole new CP in the center. Personally... I would just go with moving that one CP, since its already pretty close to another CP, but thats just my opinion.
This change might not help, but I would still consider it a well needed change. There is absolutely nothing in the center which is literally dragging the battle out as well as other elements.
EDIT: If the game crashes with more then 32 troops, thats all fine and well. But if thats the case, things need tweaked to help gain easy access to other CPs.
This map shows potential, and its good to see that it lacks a great deal of bugs. But the map itself needs modifying to help improve the gaming experience.
This is what we are working with right now, at the beginning. Now... the main problem with this map is not only the lack of its infantry compared to the map size, but the is no center CP. A center CP would help not only serve as a stronghold, but it would allow ground troops that can't have a vehicle to access enemy CPs with more ease.
So here is what I propose...
You can either move a CP to the center, like the picture below:
Or you could just add a whole new CP in the center. Personally... I would just go with moving that one CP, since its already pretty close to another CP, but thats just my opinion.
This change might not help, but I would still consider it a well needed change. There is absolutely nothing in the center which is literally dragging the battle out as well as other elements.
EDIT: If the game crashes with more then 32 troops, thats all fine and well. But if thats the case, things need tweaked to help gain easy access to other CPs.
This map shows potential, and its good to see that it lacks a great deal of bugs. But the map itself needs modifying to help improve the gaming experience.
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uttaresh
Water
I have one word for you:
Water
Please put in water in the form of rivers, lakes, ponds, oceans, etc.
Oh, and can you make an actual bridge to cross the river and get to the CP. Going on top of that passage looks stupid. Or you could make an under-ground passage that actually uses the passage.
By the way, it's one of the best Mod Maps ever!
Post Script - I didn't know that the Techno Union Ships were not spawn points. Thanks for telling.
Water
Please put in water in the form of rivers, lakes, ponds, oceans, etc.
Oh, and can you make an actual bridge to cross the river and get to the CP. Going on top of that passage looks stupid. Or you could make an under-ground passage that actually uses the passage.
By the way, it's one of the best Mod Maps ever!
Post Script - I didn't know that the Techno Union Ships were not spawn points. Thanks for telling.
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FA_KillaBite
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Y2g2006
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uttaresh
Server AI Request
As you are aware, very few people have Saleucami installed. So, could the FA Saleucami Server put in a few bots? This is a request for the FK clan, if you read this.
