Can You assign Foley to a texture?
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Big_rich
Can You assign Foley to a texture?
Or should I ask: How is the correct way to get your dirt textures to sound like dirt and your stone textures to sound like stone? Say you have a ground texture of stone placed how do you make it sound like stone when walked on. Or how does the game know it's stone? And not metal or dirt for that matter.
- Teancum
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RE: Can You assign Foley to a texture?
psych0fred was the sound man on BF1/BF2. I'll see if he can explain it. However, what most people do is just load the sound lvl from a world with similar foley to what they need.
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Big_rich
RE: Can You assign Foley to a texture?
That would work. Only with this new map I'm working on I have a few diff. land textures. Namely, dirt roads and stone pathways.
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sawyerdk9
