Help with a map: Old problem fixed, new one is here!
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Darth Skraal
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Help with a map: Old problem fixed, new one is here!
I've done everything and munged it, and the file in the addon folder has nothing in it! It crashes battlefront, and I have to delete it. The error message appears so fast that I don't have time to read it! Please help!
Last edited by Darth Skraal on Sun Sep 14, 2008 6:03 pm, edited 1 time in total.
- RED51
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Re: Help with a map
Whoa, slow down there. We can't help you if you don't slow down and tell us the problem more clearly.
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Darth Skraal
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Re: Help with a map
I created my map in zeroeditor, then munged it. I got an error message that flashed by so fast that I couldn't see it. When I tried to load Battlefront II, it crashed. When I deleted my map from the addon folder, it worked fine, so I knew the problem was with my map. What do I do?
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MercuryNoodles
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Re: Help with a map
We're going to need more information before we can tell you anything. We need to know what exactly you did to the map, but posting an error log or even a mungelog (if it shows any errors) would be extremely helpful in pinpointing the problem quickly.
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computergeek
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Re: Help with a map
You may have too many addon maps in your addon foler
try deleting one and munging again
try deleting one and munging again
- [RDH]Zerted
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Re: Help with a map
It is unlikely that was an error. VisualMunge opens up a text file when it finishes munging if it had an error while munging something. VisualMunge does open command prompts to do a few things. That is most likely what you saw.Darth Skraal wrote:...I got an error message that flashed by so fast that I couldn't see it...
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Darth Skraal
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Re: Help with a map
I did all this, and it still crashed my BF2! I have only 20 other maps in my addon folder, so it can't be that. After munging, when I open the the map folder, the folder DATA is empty. What is the problem?MutantMonkey wrote:Hidden/Spoiler:
- Fluffy_the_ic
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Re: Help with a map
Well, different computers handle different amounts of maps. As Tean said, some people he know have over 2000 maps with only one or two mappacks, well most people can only have 56. Or something like that. 
- [RDH]Zerted
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Re: Help with a map
Ahh, VisualMunge finishes quick right? Did you happen to install the mod tools in a path that contains spaces? The mod tools need to be installed in a folder with no spaces in its path.
- Frisbeetarian
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Re: Help with a map
I (and someone else who actually wrote a topic about it) had the same problem when I had the DirectX SDK March 2008 installed. No idea why it messed up the munge process, but the June version fixed the problem.
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Darth Skraal
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Re: Help with a map
I have it in: Local Disk (C:), Program Files, LucasArts, Star Wars Battlefront II, Gamedata. Is that the problem? I heard somewhere on the forums that it needs to be there to work.
- Fluffy_the_ic
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Re: Help with a map
No. There is a sppace in the directory. BF2_Modtools.exe goes there. The folder BF2_modtools and all of it's contents except BF2_Modtools.exe belong in C:
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Darth Skraal
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Re: Help with a map
I put it in the right folder, munged it and got this error:
ERROR[PC_modelmunge msh\geo_bldg_geoturret.msh]:AddSegment(geo_bldg_geoturret:shadowvolume): shadow mesh edge 216 / 226 is invalid (edge next == twin == 217)
WARNING[PC_modelmunge msh\geo_bldg_hangar.msh]:geo_bldg_hangar has 3981 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
1 Errors 1 Warnings
What do I do? It still crashes!
EDIT: I fixed the crashing, but now the units won't spawn from their command posts! Whenever I click "Spawn", nothing happens! I got this error log: WARNING[PC_modelmunge world1\rep_bldg_deadklon.msh]:rep_bldg_deadklon has 4532 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\rep_bldg_deadklon2.msh]:rep_bldg_deadklon2 has 4842 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\rep_bldg_deadklon3.msh]:rep_bldg_deadklon3 has 6075 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\rep_bldg_deadklon4.msh]:rep_bldg_deadklon4 has 4291 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\rep_bldg_deadklon5.msh]:rep_bldg_deadklon5 has 5144 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 5 Warnings
ERROR[PC_modelmunge msh\geo_bldg_geoturret.msh]:AddSegment(geo_bldg_geoturret:shadowvolume): shadow mesh edge 216 / 226 is invalid (edge next == twin == 217)
WARNING[PC_modelmunge msh\geo_bldg_hangar.msh]:geo_bldg_hangar has 3981 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
1 Errors 1 Warnings
What do I do? It still crashes!
EDIT: I fixed the crashing, but now the units won't spawn from their command posts! Whenever I click "Spawn", nothing happens! I got this error log: WARNING[PC_modelmunge world1\rep_bldg_deadklon.msh]:rep_bldg_deadklon has 4532 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\rep_bldg_deadklon2.msh]:rep_bldg_deadklon2 has 4842 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\rep_bldg_deadklon3.msh]:rep_bldg_deadklon3 has 6075 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\rep_bldg_deadklon4.msh]:rep_bldg_deadklon4 has 4291 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\rep_bldg_deadklon5.msh]:rep_bldg_deadklon5 has 5144 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 5 Warnings
