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Re: XSI ZETools
Posted: Mon Jan 23, 2012 5:30 am
by ANDEWEGET
Null hierarchies should work since... weeks. If unit exporting works(to some degree) this should definitely work.
I have to take a look at darth vader... exporting the unit template worked fine.
I dunno wat the shadowmesh errors are supposed to mean, the first two seem to be caused by either a bad envelope in xsi/multiple envelopes or Ive messed something up... Could you check if exporting the unit template works for you?
Re: XSI ZETools
Posted: Mon Jan 23, 2012 6:00 am
by Marth8880
Oh! Alright then, I just haven't updated since like, the first release that supports .msh exporting.
Re: XSI ZETools
Posted: Tue Jan 24, 2012 9:06 am
by ANDEWEGET
Just took a look at Darth Vader. Exporting him cannot work, because he has multiple clusters.
Ill try to get cloth working and after that Ill see if I can find a good way to support multiple clusters.
BTW, I love python, and meself. My overclock somehow killed my windows so I had to reformat/reinstall but because Im lazy and didnt exclude the unfinished functions from the uploaded versions I didnt loose them.
BTW #2, would you like something like a path rememberer? This would save the path on every export into a file and read it again when you launch the exporter from ZE Tools>Export .MSH...
Re: XSI ZETools
Posted: Tue Jan 24, 2012 10:12 am
by Cerfon Rournes
ANDEWEGET wrote:Just took a look at Darth Vader. Exporting him cannot work, because he has multiple clusters.
Ill try to get cloth working and after that Ill see if I can find a good way to support multiple clusters.
Did you get the same errors that I got?
BTW #2, would you like something like a path rememberer? This would save the path on every export into a file and read it again when you launch the exporter from ZE Tools>Export .MSH...
That would be helpful. It was a real chore to repeatedly find my folder after changing a few options and exporting again.
Re: XSI ZETools
Posted: Thu Jan 26, 2012 4:33 pm
by ANDEWEGET
ANDEWEGET wrote:Yeah, I forgot if I got the second error but I got loads of the first one(bone index thing).
Path now gets stored on every export, it gets loaded if you launch the MSH export dialog(not double clicking the MSHExport property under scene root).
Just a small progress update:
I suppose the next version will be out tomorrow or saturday. This one most likely will just be a performance update though. It would be nice if some people could post the times they get on exporting(you dont have to actively stress it, just export anything).
IE:
Time: 20 seconds, 2000 ms
Models: 4
Points: 23049
Polygons: 30234
+ Vertex Colors, UVs
something like that. So I can make a before/afterwards comparison and see how it performs across different machines.
Re: XSI ZETools
Posted: Thu Jan 26, 2012 6:09 pm
by PvtMichaelJCaboose
This is going to sound like a n00b question- I installed it, but can't find the .msh exporter, help plz?
Re: XSI ZETools
Posted: Thu Jan 26, 2012 6:50 pm
by Marth8880
In the toolbar at the top, you should see "ZE Tools". Click that, and then click "Export .msh". Do you have the XSI ZE Tools installed?
Re: XSI ZETools
Posted: Thu Jan 26, 2012 9:50 pm
by Tears2Roses
I dont have the most recent version of ZE tools installed, but im having a weird problem. I had ZE tools working, and then it would work for a while then disapear.

All I have to do to get it back is:
Then im good.
What could be causing this? Is it just me? Has this been fixed in a later verison of ZE tools?
Re: XSI ZETools
Posted: Fri Jan 27, 2012 11:01 am
by Cerfon Rournes
ANDEWEGET wrote:
It would be nice if some people could post the times they get on exporting(you dont have to actively stress it, just export anything).
IE:
Time: 20 seconds, 2000 ms
Models: 4
Points: 23049
Polygons: 30234
+ Vertex Colors, UVs
something like that. So I can make a before/afterwards comparison and see how it performs across different machines.
I'll post a result time later today.
About the model export: I'm still trying to get a model exported with unit_template_beta; I'll post results after I've finished the process.
Re: XSI ZETools
Posted: Fri Jan 27, 2012 11:04 am
by ANDEWEGET
This doesnt have anything to do with my plugin. Something seems to reset the registry/delete the python key from the registry... Do you use any cleaning software to clean your registry?
@PvtMichaelJCaboose:
Check if you did all the steps to install it:
https://sites.google.com/site/andescp/zetools_faq
@Cerfon:
Im able to open ZETools>ZE Tools..., select unit_template, press Import, press OK, create a material, select the DummyRoot, ZE Tools>Export .MSH..., disable BBox, Export.
Re: XSI ZETools
Posted: Fri Jan 27, 2012 11:10 am
by Cerfon Rournes
ANDEWEGET wrote:
@Cerfon:
Im able to open ZETools>ZE Tools..., select unit_template, press Import, press OK, create a material, select the DummyRoot, ZE Tools>Export .MSH..., disable BBox, Export.
Ahh, that unit template! Got it; I'll bring in results later on.
Re: XSI ZETools
Posted: Sat Jan 28, 2012 6:28 am
by ANDEWEGET
Oh yeah!
(If anyone wonders why my exporter displays more verts, the .msh file stores more positions to simplify relations between normals/uvs/weights etc).
Vertices, normals and faces are good now. The other stuff(weighs, uvs, vertex colors)dont take up that much time but Ill optimize them too while Im at it.
Re: XSI ZETools
Posted: Sat Jan 28, 2012 1:52 pm
by Cerfon Rournes
It exported!
Looks kind of strange, however..
Here are the munge log errors.
Code: Select all
ERROR[PC_modelmunge msh\new_unit.msh]:Skin Bone index not found in new skeleton!!
4384 Errors 2 Warnings
Export information:
Random question: Can the tools export
shadowvolume?
Re: XSI ZETools
Posted: Sat Jan 28, 2012 7:49 pm
by ANDEWEGET
Thanks! Is this exactly the unit_template which comes with the XSIZETools?
Re: XSI ZETools
Posted: Sat Jan 28, 2012 7:50 pm
by Cerfon Rournes
ANDEWEGET wrote:Thanks! Is this exactly the unit_template which comes with the XSIZETools?
Yes.
Random question: Can the tools export shadowvolume?
?
Re: XSI ZETools
Posted: Sun Jan 29, 2012 8:07 am
by ANDEWEGET
Depends on what you mean by shadowvolume. It cant create shadow meshes youd get by exporting a model with a parameter called 'shadowvolume' via the pandemic exporter. model_munge can generate shadow data from objects named 'sv_something'(I believe).
Re: XSI ZETools
Posted: Sun Jan 29, 2012 4:54 pm
by Cerfon Rournes
ANDEWEGET wrote:model_munge can generate shadow data from objects named 'sv_something'(I believe).
That's what I was talking about. Didn't know that.

Re: XSI ZETools
Posted: Sun Jan 29, 2012 10:43 pm
by PvtMichaelJCaboose
@ANDEWEGET I don't see it, I'm running XSI ModTool 6.01 though, is that a problem?
Re: XSI ZETools
Posted: Sun Jan 29, 2012 11:09 pm
by Unlucky13
Are you installing it to C:\Users\Username\Softimage\Softimage_6.01(or something like that) and not C:\Users\Username\Softimage\Softimage_7.5?
Re: XSI ZETools
Posted: Mon Jan 30, 2012 6:14 am
by ANDEWEGET
Why dont you download 7.5? Its better, newer and still free.
Did you check all the steps in the FAQ I posted?