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Scaling objects without XSI (FAQ)

Posted: Thu Apr 17, 2008 9:44 pm
by ryukaji
Is there a way to scale an object or weapon down without needing XSI?

Re: Scaling objects without XSI

Posted: Thu Apr 17, 2008 10:35 pm
by FragMe!
yes
you need a nameofmsh.msh.option file with this in it:

-scale 0.5

would reduce the size of the mesh by half.

Re: Scaling objects without XSI

Posted: Thu Apr 17, 2008 10:42 pm
by ryukaji
Whenever I do that it doesn't work. In zeroedit they look the same size

Re: Scaling objects without XSI

Posted: Thu Apr 17, 2008 10:45 pm
by Maveritchell
ryukaji wrote:Whenever I do that it doesn't work. In zeroedit they look the same size and ingame also
If you want the object to appear larger in ZE, you need to add a line "GeometryScale = " under GameObjectClass (and above Properties). Then you'll put the scale factor in there (2.0 = 2x). Make sure when you're creating a .msh.option that you clean (sometimes) and remunge.

Re: Scaling objects without XSI

Posted: Thu Apr 17, 2008 10:50 pm
by woner11
Maveritchell wrote:add a line "GeometryScale = " under GameObjectClass (and above Properties). Then you'll put the scale factor in there (2.0 = 2x).
Is this in the things odf? And if so, would it work for units?

Re: Scaling objects without XSI

Posted: Thu Apr 17, 2008 11:21 pm
by Maveritchell
Yes, GeometryScale is in the .odf. Yes, you could do it for units (but GeometryScale for units doesn't make a lot of sense, since it just controls size in ZE). If you want to scale up a unit with the .msh.option, you can, but you'll want to scale up animations for it as well. There's a link to a topic pertinent in the "Everything" thread.

Re: Scaling objects without XSI

Posted: Fri Apr 18, 2008 4:45 pm
by ryukaji
Thanks a lot! It worked