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Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Thu Nov 25, 2010 12:35 pm
by Deathplayer
skelltor wrote:ok thanks for the bug report guys :)
i am not a huge fan of the mara jade model either but its the only one thats been publicly released
try to make your own model :wink:
i'm sure this is going to be a great mod. i'll download it when it's out.

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Sat Nov 27, 2010 6:21 pm
by skelltor
never fear this mod is still being worked on i have a progress update
updates:
several new units in gcw
like the noghri death commando
http://www.xfire.com/profile/skelltor/s ... #106688806
and rebel heavy trooper

new units in cw i decided that the republic needed more unit types so i have added the clone captein and the airial sharpshooter and clone medic
http://www.xfire.com/profile/skelltor/s ... #106666568

a new skin for cody
http://www.xfire.com/profile/skelltor/s ... #106688767
and i am working on new vehicle skins

i am improving the AI
i also have added the portable medical droid
http://www.xfire.com/video/3b227b/

i have also fixed the portable shield generator (thx again sky :) )
and will make posion grenades when sky sends me the odfs
also i have been working on adding new vehicles without removing prexisting ones or making the maps uncompatable online
http://www.xfire.com/profile/skelltor/s ... #107423535

i also have improved effects and added blaster smoke effects and i have fixed most of the crashing on maps

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Sun Nov 28, 2010 6:09 am
by commander501stappo
nice, I'm glad you made a new skin for Cody(or did you use the one Deviss made?).
but it looks a bit wierd with a medical droid in the pocket, maby have a smaller one.

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Sun Nov 28, 2010 6:53 am
by [Padawan]Helkaan
He uses DEV's remapped commander Cody (or Qdin/MajinRevan's model).

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Sun Nov 28, 2010 7:08 am
by commander501stappo
[Padawan]Helkaan wrote:He uses DEV's remapped commander Cody (or Qdin/MajinRevan's model).
he told me that he was gonna use the one Deviss made, but he could have changed his mind since then.

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Sun Nov 28, 2010 8:17 am
by Deathplayer
looks good. i like the AT-AP and the deployable medical droid is a great idea. but i'd make the droid smaller because it's implausible that a clone could transport such a big droid in a battle without getting shot.

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Sun Nov 28, 2010 10:20 am
by skelltor
Ok thx for the feedback guys. :) About cody in beta v1 i used qdins model but now i use deviss's model with my own new skin.

edit any other new vehicles people would like to see?

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Sun Nov 28, 2010 10:24 am
by [Padawan]Helkaan
Hovernaut?
Gian Speeders on city maps (naboo)?

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Sun Nov 28, 2010 3:58 pm
by Deathplayer
do you have NR-N99 Persuader droid tanks with original weapons?

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Sun Nov 28, 2010 4:14 pm
by skelltor
yes i do

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Sun Nov 28, 2010 6:00 pm
by Deathplayer
yay! then everything's alright!

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Sun Nov 28, 2010 6:07 pm
by commander501stappo
what about MTT if possible :)

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Sun Nov 28, 2010 6:08 pm
by acryptozoo
mabye a GAT dont see much of those

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Sun Nov 28, 2010 6:14 pm
by THEWULFMAN
Deathplayer wrote:do you have NR-N99 Persuader droid tanks with original weapons?
what are these?

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Sun Nov 28, 2010 6:18 pm
by skelltor
the snail tanks

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Sun Nov 28, 2010 6:19 pm
by THEWULFMAN
duhImage
im an idiot :funny2:

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Sun Nov 28, 2010 7:18 pm
by Press_Tilty
I'm really sorry I haven't tested your beta yet.

Should I do v. 1 or wait until v. 2?

Yeah, sorry about that.

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Sun Nov 28, 2010 7:39 pm
by commander501stappo
Press_Tilty wrote:I'm really sorry I haven't tested your beta yet.

Should I do v. 1 or wait until v. 2?

Yeah, sorry about that.
I don't think it's alot more untill the next version, but I don't know. so I would say; go for the first version and delete it when the next comes out, it don't take long to download(it took me 30 min), so it's worth a try.

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Sun Nov 28, 2010 8:06 pm
by THEWULFMAN
HAGs, GATs, UT-ATs, MTTs, are some i can think of

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Mon Nov 29, 2010 8:04 pm
by LO65
wow this is a really cool mod packed with stuff i really like the airial sharpshooter not to rush you but is there an estimate on when this mod comes out?