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Republic Commando WIP

Posted: Thu Mar 14, 2013 6:40 pm
by Nedarb7
Here's my republic commando WIP topic, at the moment it is in the texturing process
after that I'll need to envelope it.... Anyways I'd like to hear your thoughts and advice
on it. So, time for some pics:

Wire frame:
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Solid:
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Texture (head only):
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Re: Republic Commando WIP

Posted: Thu Mar 14, 2013 8:00 pm
by Cleb
It looks pretty cool! I can't wait to see the whole thing textured! :thumbs:

Re: Republic Commando WIP

Posted: Thu Mar 14, 2013 8:13 pm
by Nedarb7
Thanks! Here's a texture update:
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Re: Republic Commando WIP

Posted: Thu Mar 14, 2013 8:23 pm
by Marth8880
Not too bad! :thumbs: Try to work on the anatomical proportions and shape a little more, though.

Re: Republic Commando WIP

Posted: Thu Mar 14, 2013 8:29 pm
by Cleb
Now that I see this new picture, I think you should make the arms a little teeny bit longer. You'd be surprised at how long peoples arms really are. I learned that in some art class... :o

Re: Republic Commando WIP

Posted: Thu Mar 14, 2013 8:32 pm
by DarthSolous
Pretty darned good for a WIP. Can't wait to see the finished version. :thumbs:

Re: Republic Commando WIP

Posted: Thu Mar 14, 2013 8:43 pm
by willinator
Cleb is absolutely right, you do need to make the arms a little longer. It doesn't look like it, but the average person's armspan, fingertip to fingertip, is about the same measurement as their height. In making the model, figure out how wide the torso is, subtract that from the model's total height, divide that number by two, and that's how long each arm should be.

Re: Republic Commando WIP

Posted: Thu Mar 14, 2013 8:48 pm
by Nedarb7
Yeah, now that you say so I can see the arms are short, I'll fix that up.

-EDIT-
Okay, edited arm length and did some more texturing (I noticed that I forgot the knee
pads, I'll add them next update):
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-EDIT2-
I finished off a the basic texture and enveloped the commando but he was too big ingame
(Nooooo!!!! :vader2: ). Soooo, I need to make him to scale with an ordinary trooper.
Here's the newer version (backed up original):
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-EDIT3-
That Nooo! should actually be a yes. Taking Marth's advice, I've been human-afying the commando (originally looked too robotic). Here's the current commando mesh:
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-EDIT4-
Hopefully my last edit before someone posts on the topic:
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-EDIT5-
Still no new posts :cry: . Oh well, still going to make updates, I hope someone sees this one:

In-game at last (not completed there are still some faces that need to be cleaned up as well
as editing some weights):
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The to-scaling has been completed so now I'm cleaning up some things on the mesh,
as shown in the picture I've made some texture upgrades (The boss design isn't the original
which is backed up) to make it look a little bit more real. :D

Re: Republic Commando WIP

Posted: Sun Apr 07, 2013 7:07 pm
by noMatt
I didnt saw this until now. Looks really great my freind are u going to release it? And where did you get the reference pictures of the clone?

Re: Republic Commando WIP

Posted: Sun Apr 07, 2013 7:21 pm
by Marth8880
Wow! That looks pretty good in-game! Though, it looks a little too much like a clone lol, but still, very nice work. :thumbs:
noMatt wrote:And where did you get the reference pictures of the clone?
He probably imported rep_inf_ep3trooper.msh (or whatever they called the msh).

Re: Republic Commando WIP

Posted: Sun Apr 07, 2013 7:41 pm
by Cleb
Sorta off topic, but Nedarb, if you want to make your updates noticed, but you were the last poster, heres what you do:
Go to your post and click edit
Select everything in your post
Exit the edit (just hit back in your browser)
Delete your post
Create a new post
Paste your old post
Add your update
Click submit
And thats how you do it :wink:

Anyways, that commando looks awesome :thumbs: Though I think he's missing an ammunition belt, Ive never played republic commando before, so I don't know if commandos have ammo belts like regular clones, but his torso just looks...bare and I think an ammunition belt would make it look better :wink:

Re: Republic Commando WIP

Posted: Sun Apr 07, 2013 7:48 pm
by Noobasaurus
Cleb wrote:Select everything in your post and copy it
Fixed. If you don't copy it, you have a problem.

Re: Republic Commando WIP

Posted: Sun Apr 07, 2013 10:10 pm
by Cleb
Whoops forgot that :oops: Meant to add it but got ahead of myself :runaway:

Re: Republic Commando WIP

Posted: Mon Apr 08, 2013 3:17 pm
by Nedarb7
noMatt wrote:I didnt saw this until now. Looks really great my freind are u going to release it? And where did you get the reference pictures of the clone?
Thank, yes I will release it once its finished. As in reference do you mean the ep3 clone beside the commando or an image
of a republic commando?
Marth8880 wrote:Wow! That looks pretty good in-game! Though, it looks a little too much like a clone lol, but still, very nice work.
Thanks, which parts do you think look to clone trooper-ish?
Cleb wrote:Sorta off topic, but Nedarb, if you want to make your updates noticed, but you were the last poster, heres what you do:
Go to your post and click edit
Select everything in your post and copy it
Exit the edit (just hit back in your browser)
Delete your post
Create a new post
Paste your old post
Add your update
Click submit
And thats how you do it :wink:

Anyways, that commando looks awesome :thumbs: Though I think he's missing an ammunition belt, Ive never played republic commando before, so I don't know if commandos have ammo belts like regular clones, but his torso just looks...bare and I think an ammunition belt would make it look better :wink:
I didn't know if that was allowed, so I'm guessing it is then?
Nope no ammo belt as far as I know. The torso texture was upgraded (seen in in-game screenshots) to make it less bare and to match that of RepComm, its just hard to see due to the arms. The pictures above the in-game are outdated really.

Re: Republic Commando WIP

Posted: Mon Apr 08, 2013 4:19 pm
by noMatt
I just want to say one other thing: if you want to use any swbf texture then i recommend to use GATOR to take uvs from clone to your model. They will be adjusted to fit perfectly to your model AND you can use all the skins you ever made and the stock textures too

EDIT: Of course only for units.

Re: Republic Commando WIP

Posted: Tue Apr 09, 2013 5:40 pm
by Nedarb7
Okay thanks for the advice, I don't think I'll be using stock textures though.

-EDIT-
Some more in-game screen shots. I've changed the knee area on the mesh as well
as tried to make the leg and arm textures more realistic (oh also I've added shoulders
and cleaned up some faces (especially the back of the upper leg which was sharp
and messy)).
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Trying to show the shoulders in this one...
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A clean commando showing the knee area
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If you compare these screenshots with the older ones you should be able to see what I mean
by "knee area upgrades". :)

Re: Republic Commando WIP

Posted: Tue Apr 09, 2013 6:55 pm
by willinator
Looks pretty good. The only thing I notice is that it seems like he's always looking up. I don't know whether it's sloping on the model or the visor on the texture, something just gives that illusion. Other than that, great job!

Re: Republic Commando WIP

Posted: Tue Apr 09, 2013 7:23 pm
by Nedarb7
Thanks! I think that the custom animation might be causing that effect, not 100% sure.

Re: Republic Commando WIP

Posted: Tue Apr 09, 2013 7:33 pm
by Cleb
Maybe its the blue stripe on his visor. :wink:

Re: Republic Commando WIP

Posted: Tue Apr 09, 2013 9:18 pm
by Nedarb7
Possibly, maybe I wouldn't get that effect since I'm used to it...

Anyways what is a republic commando without....
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I'm making it an addon mesh so that you can pick and choose between different kinds
(sev's for example)