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Map crashing!

Posted: Thu Dec 14, 2006 4:01 pm
by EGG_GUTS
My map is crashing! It worked but then I added some assets ( 2crashed
technounion ships, 5 tie fighters(props) 3 gunships(props) to kashyyyk
barriers(props) 5 moseisly buildings, 3 geonosis bunkers and it started to
crash. when I munge it says Sides NOTHING should it be like that?

any ways why is it crashing?

RE: Map crashing!

Posted: Thu Dec 14, 2006 4:09 pm
by XXXNewbie666XXX
If you have the CD version of SWBF2 try to see the BF2_log and verify what it said...

Maybe you are doing something wrong...

Posted: Thu Dec 14, 2006 7:44 pm
by EGG_GUTS
I have the dvd version.....I no it worked with just the 3 geonosis bunkers I guess I'll just delete every thing and do it again :(

EDIT: I've deleted every thing on my map! It still crashes! what's the problem!

Posted: Fri Dec 15, 2006 6:43 pm
by EGG_GUTS
Why does my map crash?!(question to self)

here is a error list there's more then that for corursant hoth kashyyk and geonosis but heres the yavin one if you guys could look at it for me that would be great :)

WARNING[PC_modelmunge YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 145,146,133
WARNING[PC_modelmunge YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 132,133,135
WARNING[PC_modelmunge YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 145,142,143
WARNING[PC_modelmunge YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 273,274,276
WARNING[PC_modelmunge YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 262,264,274
WARNING[PC_modelmunge YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 262,266,265
WARNING[PC_modelmunge YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 275,276,261
0 Errors 7 Warnings

ERROR[PC_texturemunge YAV\world1\yavinx.tga]:TextureMunge(yavinx:92x92x1): Must have power of two dimensions!
ERROR[PC_texturemunge YAV\world1\yavinx.tga]:TextureMunge(yavinx:92x92x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge YAV\world2\yavX.tga]:TextureMunge(yavx:63x64x1): Must have power of two dimensions!
ERROR[PC_texturemunge YAV\world2\yavX.tga]:TextureMunge(yavx:63x64x1): Must have power of two dimensions!
[continuing]
4 Errors 0 Warnings

WARNING[terrainmunge YAV\world1\yavin1.ter]:ReduceTerrainTextureUsage: corner discontinuity at (168,104)
0 Errors 1 Warnings

Posted: Fri Dec 15, 2006 6:49 pm
by Elmo
cause you have 4 errors!

Posted: Fri Dec 15, 2006 7:03 pm
by EGG_GUTS
Oh I have a lot more then 4(I knew that) but I meant how do I fix em

Posted: Fri Dec 15, 2006 7:08 pm
by Elmo
well looking at your errors, its a prob with your textures

Posted: Fri Dec 15, 2006 7:12 pm
by fat_walrus
I believe the tgas could be the wrong size

Posted: Sat Dec 16, 2006 11:27 am
by EGG_GUTS
but it really isn't my map it's worlds I copied and pasted in my level's world file

Posted: Sat Dec 16, 2006 10:33 pm
by EGG_GUTS
Fix it took me a while but it's fixed. YAY! :D