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I can model! I'm so proud

Posted: Mon Nov 05, 2007 3:44 pm
by Dragon93
I've been practising with XSI, and now also 3ds, heres some of my stuff:

XSI

Image - Unfinished

Image

3ds Max

Fleet of ships for my clan, in a mod called Colonial Wars for Freelancer.

Image

Individual Pics

Re: I can model! I'm so proud

Posted: Mon Nov 05, 2007 11:52 pm
by Achronos-117
Im proud of you, keep it up!

Re: I can model! I'm so proud

Posted: Tue Nov 06, 2007 8:48 am
by Taivyx
Not bad!

Can we see some wireframes though?

Dragon93 wrote:3ds Max
*Hifive*

Re: I can model! I'm so proud

Posted: Tue Nov 06, 2007 2:27 pm
by Dragon93
Lol. Why wireframes?
Here is one i just made for someone:

Has other stuff to show the size.

Image

Re: I can model! I'm so proud

Posted: Tue Nov 06, 2007 2:29 pm
by Taivyx
To see how many poly's these models are using.

To me, it looks like you're using MeshSmooth a bit too much, like I used to do.

Re: I can model! I'm so proud

Posted: Tue Nov 06, 2007 2:55 pm
by Dragon93
They probably are using it a bit too much. I'd expect i and possibly you, would have used it too much, because XSI was manual when it came to smoothing, so having an easy way to do it, would make you just want to use it loads, no manual.. The Fighter is about 2000ish polys. The Battleship about 9000, and the Carrier under 4000.

Re: I can model! I'm so proud

Posted: Mon Nov 19, 2007 1:45 pm
by Dragon93
Some practices, mainly not smoothing, and engines on the wings.

ImageImage
ImageImage

Re: I can model! I'm so proud

Posted: Wed Nov 21, 2007 2:14 pm
by swbf_lase
The last set reminds me of Lego's :P

Re: I can model! I'm so proud

Posted: Wed Nov 21, 2007 3:57 pm
by Caleb1117
The Plane in XSI looks promising, any progress on it?

Re: I can model! I'm so proud

Posted: Thu Nov 22, 2007 12:28 pm
by Dragon93
No, got stuck on the wings, might try the same thing in 3ds, the eclipse shape is a lot easier in that.

Re: I can model! I'm so proud

Posted: Wed Nov 28, 2007 9:50 pm
by Commander_Cody771
LOL! Your sooooo lucky Dragon! I can only model a stupid wall with a door in it. :funny2: Keep up the good work.

Re: I can model! I'm so proud

Posted: Tue Dec 04, 2007 3:12 pm
by Dragon93
Lol, its a start.

Re: I can model! I'm so proud

Posted: Wed Dec 05, 2007 7:08 pm
by Commander_Cody771
I know. I have been working on modeling ALOT lately. Hows the jet going?

Re: I can model! I'm so proud

Posted: Fri Dec 07, 2007 2:14 pm
by Dragon93
Grrrr, 3ds trial is out. I guess ill have to do it on Gmax. Most likely the Thunderbolt.

Re: I can model! I'm so proud

Posted: Fri Dec 07, 2007 7:59 pm
by Taivyx
Gmax isn't bad, just a pain in the rear end at texturing

Re: I can model! I'm so proud

Posted: Sun Dec 09, 2007 12:11 am
by RepSharpshooter
Taivyx wrote:Gmax isn't bad, just a pain in the rear end at texturing
Lol, I get by. You just have to manually unwrap the mesh. Sometimes I even physically unwrap the model, then use a morph modifier to put it back to it's original shape, after applying a uv map of course. So that way you have the uv coordinates of the exploded mesh, but have the form of the original one.

*All I want for xmas is 3ds max*

Re: I can model! I'm so proud

Posted: Thu Dec 13, 2007 9:29 pm
by Commander_Cody771
I don't get it, why is 3d's max so good. BTW how the modeling going Dragon?

Re: I can model! I'm so proud

Posted: Thu Dec 13, 2007 9:33 pm
by SilvaDalek
i cant even make a blue box . . .
great job!!!!!!!

Re: I can model! I'm so proud

Posted: Sat Dec 15, 2007 3:11 pm
by Qdin
3ds max is easier for some people, as XSI is easier to understand for other people, as are Maya. Despite that Maya and 3ds will soon blend into 1 (or Maya will blend into 3ds max - it already took some huge first steps into that direction in the version 8).

3ds is oldest, and can most likely more than the rest can, if you know how to. The difference is that the other programs is focussing on making these complex techniques easier to get to and understand. (interface, localization/naming etc.)

If you don't get it, you don't get it. End of story unless you're stubborn and willing to learn.

Re: I can model! I'm so proud

Posted: Sat Dec 15, 2007 7:33 pm
by Taivyx
Commander_Cody771 wrote:I don't get it, why is 3d's max so good.
Well, I do have to agree with all the points Qdin made, but the fact remains that.....

3ds Max and Maya are the industry-leaders in 3d.