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Re: Sketchup Models
Posted: Mon Dec 29, 2008 10:44 pm
by obiboba3po
Commander_Fett wrote:Here's a Galactic Federation Marine rifle I'm working on. I made the textures myself, so they're not perfect, but they're alright.
wow thats pretty nice fett!

and that wall above reminded me of the AoEIII walls lol nice houses btw
Re: SketchUp Models
Posted: Mon Dec 29, 2008 10:54 pm
by (RAPTOR)BENSTWO{SGT}
Thanks for the larger pic Commande_Fett. Just to make shure I have the right idea. Click to make the image larger, and copy and paste the URL. Also nice gun. Looks awsome.

Re: SketchUp Models
Posted: Tue Dec 30, 2008 3:13 pm
by Commander_Fett
Thanks!

I'm working on a rocket launcher version as well.
Re: SketchUp Models
Posted: Wed Dec 31, 2008 5:04 pm
by (RAPTOR)BENSTWO{SGT}
Re: SketchUp Models
Posted: Thu Jan 01, 2009 2:22 pm
by PsYcH0_]-[aMsT3r

That is seriously impressive ([Diet Dr.Pepper] I'm sounding too posh). Has it got a inside? With one in a map it would look just amazing. I feel an urge too do a load of Sketchup models now.
Re: SketchUp Models
Posted: Thu Jan 01, 2009 4:12 pm
by (RAPTOR)BENSTWO{SGT}
Re: SketchUp Models
Posted: Thu Jan 01, 2009 5:06 pm
by Taivyx
You're just churning out the models man, can't wait to see what you can come up with for your World War 2 project
Re: SketchUp Models
Posted: Thu Jan 01, 2009 5:55 pm
by PsYcH0_]-[aMsT3r
Wow!!! I love the look of that! It's got a awesome style to it while it also looks like it would have extremely good gameplay, while being nice and low-poly. I really should do some stuff in SketchUp.
Re: SketchUp Models
Posted: Sun Jan 04, 2009 6:20 pm
by Null_1138
(RAPTOR)BENSTWO{SGT} wrote:
Enjoy


What hope do I have against that? Just put some continuous fire effects and you have a burning building, or leave it and you have a bur
nt building.
Well, I made some enterable Tatooine houses. When I get the mod tools back, I'll texture them.
EDIT: Does anyone know if there's a button that allows me to eliminate useless / pointless lines in sketchup? If I have a square with a line that randomly divides it, is there a way to remove the line?
Re: SketchUp Models
Posted: Sun Jan 04, 2009 7:10 pm
by (RAPTOR)BENSTWO{SGT}
Nice buildings.

Also about the pointless lines, I'm not exactally shure what you mean, but try retracing the lines you already have a few times from point to point. Then retrace the part you want to cut off to the part you want to keep and delete. Hope that makes sense.

Re: SketchUp Models
Posted: Mon Jan 05, 2009 8:06 pm
by Null_1138
Sorry if the picture is small, but I couldn't zoom into it much more or else it would have zoomed
way out.
You're supposed to see a small sliver of extra line that interfered with my model. Sometimes in Sketchup, especially for quadrilaterals, a plane doesn't form because some lines are skew, rather than parallel, as they should be.
________
/________
\ <<That was what I was trying to make. There were 4 of them, arranged around a square. They all had a plane, except one, because one line was bent back. From this view, it still looks like the one I have right there. But a side view reveals this:
___
\ /
\/
/\
/ \
Color coded to show lines more accurately.
So you need a line connecting the two ends of it so you get two triangles.
Not much you can do to avoid this, though. That's why I asked.
Re: SketchUp Models
Posted: Mon Jan 05, 2009 11:36 pm
by Commander_Fett
A model of the Fett family homestead:
Re: SketchUp Models
Posted: Tue Jan 06, 2009 11:56 am
by PsYcH0_]-[aMsT3r
Commander_Fett wrote:A model of the Fett family homestead:

Wut? Iz dat ur howse? Very modern

. Anyway, looks awesome. Would love to see it in SWBF2.
Re: SketchUp Models
Posted: Tue Jan 06, 2009 6:02 pm
by Commander_Fett
PsYcH0_]-[aMsT3r wrote:Commander_Fett wrote:A model of the Fett family homestead:

Wut? Iz dat ur howse? Very modern

. Anyway, looks awesome. Would love to see it in SWBF2.
Actualy, it is the childhood home of Jango Fett before it was attacked by the Death Watch.
Re: SketchUp Models
Posted: Wed Jan 07, 2009 5:21 pm
by PsYcH0_]-[aMsT3r
Commander_Fett wrote:PsYcH0_]-[aMsT3r wrote:Commander_Fett wrote:A model of the Fett family homestead:

Wut? Iz dat ur howse? Very modern

. Anyway, looks awesome. Would love to see it in SWBF2.
Actualy, it is the childhood home of Jango Fett before it was attacked by the Death Watch.
Oh, OK

. Wer teh Deth Woch anteh-m0dehn? I'll give a freshly baked lie cake too anyone who can understand that.
Re: SketchUp Models
Posted: Wed Jan 07, 2009 5:51 pm
by GangsterJawa
PsYcH0_]-[aMsT3r wrote:Oh, OK

. Wer teh Deth Woch anteh-m0dehn? I'll give a freshly baked lie cake too anyone who can understand that.
Were the Death Watch Anti-Modern!

Now werz mi cak?

Re: SketchUp Models
Posted: Wed Jan 07, 2009 9:49 pm
by (RAPTOR)BENSTWO{SGT}
Stay tuned, releasing a boatload of new models soon.

By the way, nice models everyone.

Re: SketchUp Models
Posted: Wed Jan 07, 2009 10:28 pm
by obiboba3po
very nice fett!

btw, how hard is sketchup? any xsi users find it easier/harder?
Re: SketchUp Models
Posted: Wed Jan 07, 2009 10:45 pm
by (RAPTOR)BENSTWO{SGT}
It's defenately a lot easier. You can type in exact measurements as either fractions like 1/2' or 6". Eight one works. It also has cm., in., meters yards, feet, even mm. Getting textures are a lot easier too. Another thing is it draws straight lines on the X and Y axis, as well as a blue line for the height. It may seem like you options are limited in when you first start modeling in sketchup, but you learn a bunch of new techniques as you come along in experiance. Then the possibilities are almost endless.

Re: SketchUp Models
Posted: Thu Jan 08, 2009 5:19 pm
by PsYcH0_]-[aMsT3r
GangsterJawa wrote:PsYcH0_]-[aMsT3r wrote:Oh, OK

. Wer teh Deth Woch anteh-m0dehn? I'll give a freshly baked lie cake too anyone who can understand that.
Were the Death Watch Anti-Modern!

Now werz mi cak?

I just cooked it and I'm afraid it's a lie.
obiboba3po wrote:very nice fett!

btw, how hard is sketchup? any xsi users find it easier/harder?
SketchUp is extremely simple. The whole point of SketchUp was building modelling that went with Google Earth. SketchUp
can't do at all as many things as XSI, but a lot of people new to modelling will prefer is due too it being so much simpler. If you are already familiar with XSI, I'd recommend staying with it, due to it having loads more function. I'd recommend a newbie to use SketchUp over XSI for buildings, but that's it.