Announcing: Geonosis: Engagement Beta
Moderator: Moderators
-
Droid803
RE: Re: RE: Announcing: Geonosis: Engagement Beta
Nice map.....some capture reigons are messed up though...one in one of the Venators and the one with the turrets in the far part of the map...
-
Gordman
-
PvtParts
- Jedi

- Posts: 1001
- Joined: Mon Apr 03, 2006 9:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: plundering yer booty
-
PvtParts
- Jedi

- Posts: 1001
- Joined: Mon Apr 03, 2006 9:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: plundering yer booty
-
PvtParts
- Jedi

- Posts: 1001
- Joined: Mon Apr 03, 2006 9:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: plundering yer booty
Its up!
Once again fixed everything except sound, have fun.
http://files.filefront.com/Geonosis_Eng ... einfo.html
Edit: Updated first post.
Once again fixed everything except sound, have fun.
http://files.filefront.com/Geonosis_Eng ... einfo.html
Edit: Updated first post.
- EraOfDesann
- Jedi Admin

- Posts: 2170
- Joined: Mon May 30, 2005 5:22 pm
- Location: North Texas
- Contact:
-
Penguin
- Jedi Admin

- Posts: 2541
- Joined: Sun Mar 05, 2006 12:00 am
- Location: Australia
-
Rekubot
- Jedi

- Posts: 1080
- Joined: Wed Apr 05, 2006 12:34 pm
- Projects :: No Mod project currently.
- xbox live or psn: Rekubot
- Location: UK
Very nice update! I haven't played it through fully yet, but here are some annoying issues I found:
1) There seems to be a death region in the lower right republic ship; that, or a jedi starfighter spawned on top of me right at the start of the game
2) I now completely and utterly despise the controls for the LAAT; I am used to up being down and down being up. Perhaps it's not your fault, but this little bug really annoys me. I love the new missiles though ^^
3) It is impossible to get out of the hangar without bashing into another ship or a ship bashing into you; is it possible to extend the hangar?
Apart from those three issues, I haven't found anything majorly wrong yet. Thanks for putting the text in!
PS: I too, hate the bolt caster ^^
Edit: I was given the option to spawn as Aayla Secura, and when I spawned in the republic ship (the bottom-right one again) this happened:
http://img54.imageshack.us/img54/1179/majorbug6ht.jpg
All the while I was sliding to the left, and then I fell through the capital ship!
http://img354.imageshack.us/img354/3427 ... ug24ti.jpg
Edit2: These LAAT's were just spinning around going nowhere until they drove straight into the capital ship.
http://img381.imageshack.us/img381/517/laat5hc.jpg
http://img232.imageshack.us/img232/167/laat20ng.jpg
Note: All the LAAT's do this.
Edit3: Just outside Command Post #2, There is a small spot where the "leaving battlefield" message comes up, even though you're plainly inside it. Shouldn't be too hard to fix.
http://img65.imageshack.us/img65/5269/b ... msg1ue.jpg
Also, destroyer droids sure do like this hill
http://img380.imageshack.us/img380/9940 ... oid4gl.jpg
1) There seems to be a death region in the lower right republic ship; that, or a jedi starfighter spawned on top of me right at the start of the game
2) I now completely and utterly despise the controls for the LAAT; I am used to up being down and down being up. Perhaps it's not your fault, but this little bug really annoys me. I love the new missiles though ^^
3) It is impossible to get out of the hangar without bashing into another ship or a ship bashing into you; is it possible to extend the hangar?
Apart from those three issues, I haven't found anything majorly wrong yet. Thanks for putting the text in!
PS: I too, hate the bolt caster ^^
Edit: I was given the option to spawn as Aayla Secura, and when I spawned in the republic ship (the bottom-right one again) this happened:
http://img54.imageshack.us/img54/1179/majorbug6ht.jpg
All the while I was sliding to the left, and then I fell through the capital ship!
http://img354.imageshack.us/img354/3427 ... ug24ti.jpg
Edit2: These LAAT's were just spinning around going nowhere until they drove straight into the capital ship.
http://img381.imageshack.us/img381/517/laat5hc.jpg
http://img232.imageshack.us/img232/167/laat20ng.jpg
Note: All the LAAT's do this.
Edit3: Just outside Command Post #2, There is a small spot where the "leaving battlefield" message comes up, even though you're plainly inside it. Shouldn't be too hard to fix.
http://img65.imageshack.us/img65/5269/b ... msg1ue.jpg
Also, destroyer droids sure do like this hill
http://img380.imageshack.us/img380/9940 ... oid4gl.jpg
Last edited by Rekubot on Mon May 01, 2006 9:09 am, edited 1 time in total.
-
-Iceman-
-
t3tine
RE: Re: RE: Announcing: Geonosis: Engagement Beta
53.45 minutes...woaaaw soooo long, i can't wait !
looks awesome
looks awesome
-
Guest
RE: Re: RE: Announcing: Geonosis: Engagement Beta
Very nice! The greatest Geonosis map! Vehicles have true names
LOL
PvtParts

PvtParts
-
PvtParts
- Jedi

- Posts: 1001
- Joined: Mon Apr 03, 2006 9:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: plundering yer booty
Sorry about the file size guys, not much I can really do about that - ive sorted out the unnecessary mshs and stuff to the best i can.
Yeah on occasion a ship will spawn on you - this i will fix in the next release. This could be the reason aayla was forced down into the ship - i put hero health up as they are more critical in this map, so the force of the ship probably didnt kill her, just clipped her through the capital ship. It mightve been a one time thing - if you can repeat it ill look into it.
LAAT controls are up to you, not me. I cannont invert the y axis on your game. So basically check your settings, as I have nothing to do with it.
I cant extend the hanger, but I will make sure that jedi starfighters are mostly in the front and gunships mostly in the back, or that jedi fighters are in the back (they are easy to manuever around the gunships) and that gunships are in the front (so they dont have to fly over anything)
Yeah i hate the bolt caster too, but i didnt want to give the pilot a rifle, nor did i want to give him a shotty. Ill consider either bumping the boltcaster damage up so its a 1 hit kill, or giving him a rifle.
As for the laats, this is simply because the ai does not know how to react to its medium speed being 0. since the medium speed is the most common one used by ai, they often end up steering but not moving forward, hence the spinning.
I might make the minimum speed 0 and medium speed like 60 or something to fix this.
Destroyer droids like that hill... bah. The problem is in the spaceship hangers the ai often bunched up at one side. This is because the nearest planning hub is outside of the ship. So i put some planning hubs in the ship. but unfortunately, hubs do not have a height - they cover entire map. So the ground units also follow them. Ill probably end up deleting the hub, as the ai usually use the flyers anyway.
If anyone has any advice on how i can shrink this... (or wants to look at my data_GEE file and clean it up for me..)
( i might release them in separate zips so each download is only like 10 minutes..)
Yeah on occasion a ship will spawn on you - this i will fix in the next release. This could be the reason aayla was forced down into the ship - i put hero health up as they are more critical in this map, so the force of the ship probably didnt kill her, just clipped her through the capital ship. It mightve been a one time thing - if you can repeat it ill look into it.
LAAT controls are up to you, not me. I cannont invert the y axis on your game. So basically check your settings, as I have nothing to do with it.
I cant extend the hanger, but I will make sure that jedi starfighters are mostly in the front and gunships mostly in the back, or that jedi fighters are in the back (they are easy to manuever around the gunships) and that gunships are in the front (so they dont have to fly over anything)
Yeah i hate the bolt caster too, but i didnt want to give the pilot a rifle, nor did i want to give him a shotty. Ill consider either bumping the boltcaster damage up so its a 1 hit kill, or giving him a rifle.
As for the laats, this is simply because the ai does not know how to react to its medium speed being 0. since the medium speed is the most common one used by ai, they often end up steering but not moving forward, hence the spinning.
I might make the minimum speed 0 and medium speed like 60 or something to fix this.
Destroyer droids like that hill... bah. The problem is in the spaceship hangers the ai often bunched up at one side. This is because the nearest planning hub is outside of the ship. So i put some planning hubs in the ship. but unfortunately, hubs do not have a height - they cover entire map. So the ground units also follow them. Ill probably end up deleting the hub, as the ai usually use the flyers anyway.
If anyone has any advice on how i can shrink this... (or wants to look at my data_GEE file and clean it up for me..)
( i might release them in separate zips so each download is only like 10 minutes..)
-
yankeefan05
- Sith

- Posts: 1288
- Joined: Fri Mar 31, 2006 9:02 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: New York City
- Contact:
-
PvtParts
- Jedi

- Posts: 1001
- Joined: Mon Apr 03, 2006 9:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: plundering yer booty
-
^Destroyer^
U can do something about the size u know, just remove what u dont use in your map from cis.req and rep.req, It will already shrink stuff a bit down and then also in your lua make another rep and cis side with the stuff in it u changed example:
ReadDataFile("SIDE\\rep.lvl",
"rep_inf_ep3_officer",
"rep_hover_fightertank",
"rep_hero_obiwan",
"rep_fly_arc170fighter",
"rep_hover_barcspeeder")
ReadDataFile("dc:SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_jettrooper",
"rep_hover_swampspeeder")
then also do that with cis. It will get ur size for a large part down.
^Destroyer^
ReadDataFile("SIDE\\rep.lvl",
"rep_inf_ep3_officer",
"rep_hover_fightertank",
"rep_hero_obiwan",
"rep_fly_arc170fighter",
"rep_hover_barcspeeder")
ReadDataFile("dc:SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_jettrooper",
"rep_hover_swampspeeder")
then also do that with cis. It will get ur size for a large part down.
^Destroyer^
-
PvtParts
- Jedi

- Posts: 1001
- Joined: Mon Apr 03, 2006 9:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: plundering yer booty
-
STARWARSFREAK
- Corporal

- Posts: 143
- Joined: Sat May 06, 2006 4:43 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Occasionally rising from the dead to add absolutely nothing useful to a conversation
