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Re: Battlefront Zero's Status (Main info topic!!)
Posted: Wed Feb 18, 2009 8:41 am
by lesovikk1
Darth Revan wrote:Well this mod will make me get off the xbox and back on my cp for a while

i know a few games that will get you off your xbox just pm me and il send you some links
Re: Battlefront Zero's Status (Main info topic!!)
Posted: Mon Feb 23, 2009 12:48 pm
by B.I.G_Cookie
any news for bf0?

Re: Battlefront Zero's Status (Main info topic!!)
Posted: Mon Feb 23, 2009 1:02 pm
by Armageddon
What about challenger? He must do 2 maps!!
Re: Battlefront Zero's Status (Main info topic!!)
Posted: Mon Feb 23, 2009 5:21 pm
by Ping
Guys, not trying to be rude or anything, but modding is hard and takes a while. You need to have patience. You'll get more respect around here if you just don't ask things like "how far along is this" or "when is it going to be released". Sorry if this sounds rude, but this is info you should know.
Re: Battlefront Zero's Status (Main info topic!!)
Posted: Mon Feb 23, 2009 7:07 pm
by B.I.G_Cookie
i'm sorry

Re: Battlefront Zero's Status (Main info topic!!)
Posted: Mon Feb 23, 2009 7:19 pm
by Ping
B.I.G_Cookie wrote:i'm sorry

Don't worry, we were all new at some point

Re: Battlefront Zero's Status (Main info topic!!)
Posted: Thu Feb 26, 2009 10:46 am
by MandeRek
Updated first post.. I'm doubting if i should wait for Chris. It would mean loads of new content like the Tri-Droid and a new ZERO-Squad mission.. It would also give me more time to add extra content, and improve old ones..
So while writing this post i made the cnoclusion

I'll wait for Ewok's Christopshis, so i can improve and add more stuff
Don't be sad, everything is bug-free already, but some collision could take some work, and some models could use a bumpmap etc..
Re: Battlefront Zero's Status (Main info topic!!)
Posted: Thu Feb 26, 2009 12:37 pm
by B.I.G_Cookie
yeah a mon calamari map

Re: Battlefront Zero's Status (Main info topic!!)
Posted: Thu Feb 26, 2009 12:43 pm
by GangsterJawa
Same here, but I hadn't heard anything about the Mon Cal map until just now. What gives?
Re: Battlefront Zero's Status (Main info topic!!)
Posted: Thu Feb 26, 2009 1:36 pm
by Nova Hawk
Yeah, I don't remember seeing anything about that.
Re: Battlefront Zero's Status (Main info topic!!)
Posted: Thu Feb 26, 2009 7:11 pm
by Fluffy_the_ic
I have. In one topic, he has a pic of a SCUBA trooper.
Mon Cal=WIN. You gonna do anything w/ Fisto's model/skin for it?
Re: Battlefront Zero's Status (Main info topic!!)
Posted: Thu Feb 26, 2009 8:44 pm
by Delta 47
Click. Scroll down a ways until you see the pic.
Re: Battlefront Zero's Status (Main info topic!!)
Posted: Fri Feb 27, 2009 1:01 am
by AQT
So MandeRek, how are the loadscreens working?

Re: Battlefront Zero's Status (Main info topic!!)
Posted: Fri Feb 27, 2009 9:21 am
by Actiroan
Wow Lorri! This is looking amazing!
Really nice man.. I can't wait for the release. When you try and model playermodels, you'll see how hard it is to make such awesome ones as you did! Plus i can't wait to pulverize those clones with that Tri-Droid, haha >=D
Re: Battlefront Zero's Status (Main info topic!!)
Posted: Fri Feb 27, 2009 9:28 am
by MandeRek
@Actiroan - Thanks man
@rest - Yup, I'm making an Mon Cal map. It's a simple layout: The Crab Walker will be the CIS CP (he'll have huge amounts of health) and the droids (aqua-B1s) spawn from there. The SCUBA's spawn in the hangar of a venator, and need to jump into the water, land on the bottom, and kick some Diet Dr. Pepper. This venator can also be destroyed. Meaning.. If you destroy the enemy cp, you're done. Still, these are very high healthed props/walker. Now locals spawn from sides of the bottom sea. ARC-Fighters can take off from the hangar, but can't enter the water (they'll crash onto it). This is the same the other way around (subs) Still, ordnance
can leave the water, so you can gun down everything.. Quarren locals, and mon calamari locals. SCUBAs .vs. B1s+Manta Sub Droids. Quarren Commando .vs. Kit Fisto (will give him no cloth on chest). Vehicles are secret for now. So far, i don't plan on including this into the first release. Still, i got loads of models done already
Hope this is info enough.
Re: Battlefront Zero's Status (Main info topic!!)
Posted: Fri Feb 27, 2009 9:51 am
by Taivyx
MandeRek wrote:The SCUBA's spawn in the hangar of a venator, and need to jump into the water, land on the bottom, and kick some Diet Dr. Pepper.
MandeRek wrote:ARC-Fighters can take off from the hangar, but can't enter the water (they'll crash onto it). This is the same the other way around (subs)
Say wha....? How in the name of squiggly noodles are you doing that?
Re: Battlefront Zero's Status (Main info topic!!)
Posted: Fri Feb 27, 2009 9:55 am
by MandeRek
Taivyx wrote:MandeRek wrote:The SCUBA's spawn in the hangar of a venator, and need to jump into the water, land on the bottom, and kick some Diet Dr. Pepper.
MandeRek wrote:ARC-Fighters can take off from the hangar, but can't enter the water (they'll crash onto it). This is the same the other way around (subs)
Say wha....? How in the name of squiggly noodles are you doing that?
It's actually very simple.. But i won't give it away to keep this map original, haha
If you really want i can tell you on X' one day

Re: Battlefront Zero's Status (Main info topic!!)
Posted: Fri Feb 27, 2009 10:37 am
by Delta-1035
Wow.the Mon Cal map sounds very interesting

have you some pics?
Re: Battlefront Zero's Status (Main info topic!!)
Posted: Fri Feb 27, 2009 12:09 pm
by B.I.G_Cookie
sounds great
but where is the venator?
I think there are Acclamators on Mon Calamari?!
Re: Battlefront Zero's Status (Main info topic!!)
Posted: Fri Feb 27, 2009 4:22 pm
by destructo_bot
MandeRek wrote:@Actiroan - Thanks man
@rest - Yup, I'm making an Mon Cal map. It's a simple layout: The Crab Walker will be the CIS CP (he'll have huge amounts of health) and the droids (aqua-B1s) spawn from there. The SCUBA's spawn in the hangar of a venator, and need to jump into the water, land on the bottom, and kick some Diet Dr. Pepper. This venator can also be destroyed. Meaning.. If you destroy the enemy cp, you're done. Still, these are very high healthed props/walker. Now locals spawn from sides of the bottom sea. ARC-Fighters can take off from the hangar, but can't enter the water (they'll crash onto it). This is the same the other way around (subs) Still, ordnance
can leave the water, so you can gun down everything.. Quarren locals, and mon calamari locals. SCUBAs .vs. B1s+Manta Sub Droids. Quarren Commando .vs. Kit Fisto (will give him no cloth on chest). Vehicles are secret for now. So far, i don't plan on including this into the first release. Still, i got loads of models done already
Hope this is info enough.
This single post has just added another massive pile of anticipation. Great work man.
