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W.I.P Ardounge

Posted: Fri Nov 24, 2006 3:01 pm
by =AOX=Durge
Hi yall. this is my second map Ardounge:
Image
Story:
CW: The republic has found out about a secret CIS base on Ardounge. They have sent their best men to destroy the droids.
GCW: The nwly formed Galactic Empire has taken many Rebel planets.
They have found out about a Rebel base on Ardounge. If the Empire wins this battle, its the end of the war.
Its 99.9 percent done,but I have found a problem:
Image
If you think you know whats going on, tell me.

Posted: Fri Nov 24, 2006 3:27 pm
by arty
Offtopic: Isnt ardougne a city in Runsecape

Ontopic: Looks nice, looking forward to it.

Posted: Fri Nov 24, 2006 4:30 pm
by Dohnutt
@arty - :D I was just thinking that.
And very nice looking so far :)

Posted: Fri Nov 24, 2006 5:02 pm
by =AOX=Durge
@Arty: Yes it is.
Off-topic:You guys play it? I do.

Posted: Fri Nov 24, 2006 5:10 pm
by Dohnutt
So then... Are you making that city?

Posted: Fri Nov 24, 2006 5:46 pm
by =AOX=Durge
No. I just used the name.

Posted: Fri Nov 24, 2006 6:27 pm
by Dohnutt
Cool. Well, looking good! I'll have to keep a watch on this thread :)

Posted: Fri Nov 24, 2006 6:44 pm
by Hebes24
For your issue, make a thread in the modding forum and post your LUA for the mode & era the problem occurs in.

Re: W.I.P Ardounge

Posted: Sat Nov 25, 2006 12:16 am
by AceMastermind
=AOX=Durge wrote:Its 99.9 percent done,but I have found a problem:
If you think you know whats going on, tell me.
There may be a problem with your "ABC_map.tga" or it may be missing, go to your "world1" folder and see if this tga file exist.

RE: Re: W.I.P Ardounge

Posted: Sat Nov 25, 2006 1:46 pm
by =AOX=Durge
I found a file, but its, yav2_map.tga, not AOE_map.tga.

RE: Re: W.I.P Ardounge

Posted: Sun Nov 26, 2006 12:50 am
by Protector_Pulch
Well, if your world is a great grassy plain, you need a "reason" why there're trees right here, maybe a little river or a lake.

RE: Re: W.I.P Ardounge

Posted: Sun Nov 26, 2006 2:25 am
by Penguin
That problem can be caused by 3 things that I know of

1: ModID.tga is wrong dimeansions or wrong type
2: A custom unit your loading doesn't work
3: CPs ingame are different to the CPs in the .Lua

Posted: Sun Nov 26, 2006 8:29 am
by =AOX=Durge
THe custom unit could be the problem. There is a river, but its not in the picture.