Page 4 of 5

Re: {WIP 50%} Rocket's Wookiee Side

Posted: Sun Dec 30, 2007 1:43 pm
by TheDarkMask
I want to have these objects!!

Re: {WIP 50%} Rocket's Wookiee Side

Posted: Sun Dec 30, 2007 1:51 pm
by MandeRek
Rocket, I'm working on the wookiee right now... Only downside: he will have the human-size. Still, I'm always interested in new projects, though I'm working on a HUGE project with wazmol right now, which needs a minimum of 5 new unitmodels of me and wazmol! Still, you can pm me about it! I'll send the wookiee soon okay? I won't use it for anything else; it's totally yours!

Re: {WIP 50%} Rocket's Wookiee Side

Posted: Sun Dec 30, 2007 6:04 pm
by ROCKET
Thanks, Delta. And you'll get them, DarkMask.

And I'm sure this new Wookiee will be great, MandeRek. I really appreciate it. And if it's human-sized, I can always scale the msh and scale and munge the animations, right? I'll look forward to seeing those other new unit models from your other project.

Re: {WIP 50%} Rocket's Wookiee Side

Posted: Sun Dec 30, 2007 6:08 pm
by MandeRek
If you don't mind, I'll show one... I hope you like it... It's almost 100% from a scratch, but i hope with showing this you've gained some thrust in my not so far developed XSI skills... Well:

Hidden/Spoiler:
Image

The wookiee... I'm still working on it, but I'm trying to get all poly's nice fitted on the imported model, and I'm giving it 2 large, thick dreads instead of the addon 4. These will be animated btw

Re: {WIP 50%} Rocket's Wookiee Side

Posted: Mon Dec 31, 2007 12:01 am
by ROCKET
Cool dread idea, MandeRek. And I'd love to see your other model, but all I see is the old red "X".

Edit: Now I see it! Very cool Hammerhead! (Ithorian, right?) I always wished there was a Hammerhead character for Battlefront.

Re: {WIP 50%} Rocket's Wookiee Side

Posted: Thu Jan 03, 2008 9:54 am
by MandeRek
ROCKET, i did it! I finished your wookiee! I can“t export, so can you do it for me? Then I'll send you the file. Description:


A wookiee with a silver-plated armor and long, black hair

I know it's not exactly what we all planned, but it's cool! I also gave it a nice skin.. I'll create an animated 2dread addon, so you can use it on this but also on other models okay?!

Re: {WIP 50%} Rocket's Wookiee Side

Posted: Thu Jan 03, 2008 8:30 pm
by ROCKET
Very cool, MandeRek! Thanks!

But I only have XSI Modtools, so my "export" is through MilkShape to Bconstructor. I'm not sure if enough of the bone and null info will come through to produce a functioning mesh, but I'll certainly try! Or maybe one of the other good folks with full XSI will notice our predicament and volunteer? *hint, hint, hint*

Re: {WIP 50%} Rocket's Wookiee Side

Posted: Thu Jan 03, 2008 8:55 pm
by 1z2x3c
you should make the Kerarthorr Blade in a laser form to... that would be cool

Re: {WIP 50%} Rocket's Wookiee Side

Posted: Thu Jan 03, 2008 9:23 pm
by ROCKET
Um... I'm not sure that I'm following you, 1z2x3c. You mean make the blade weapon fire like a ranged weapon?

Re: {WIP 50%} Rocket's Wookiee Side

Posted: Fri Jan 04, 2008 5:39 am
by XxDepredationxX
Wow, I'm stunned! The weapons really look astonishing, and the previous Ryyk blade looks pretty cool like a weapon from Final Fantasy. I remember that MajinRevan did the Ryyk blades in his RotE map. (If he released the sides that is)

The rocket laucher should be smaller though, in RC the size of the laucher is that of a DC-17 rifle size due to the wookiee being very large creatures in the game. The laucher is huge if wielded by a clone/human but rifle size when a wookiee wields it.

Re: {WIP 50%} Rocket's Wookiee Side

Posted: Fri Jan 04, 2008 9:41 am
by MandeRek
Okay, I'll find someone to export if that's okay with you...

Re: {WIP 50%} Rocket's Wookiee Side

Posted: Sun Jan 06, 2008 11:35 pm
by Delta_57_Dash
psssst.

If you want people to disintigrate when being hit by a disruptor:

make the explosion radius uber tiny.

make the explosion push value HUGE. like in the billions.

This (most of the times) pushes their body way out into the skybox and off the map, so fast that if you were to be disrupted you would just see your body disappear.

Old trick I used with the Disintegrater ray in rogue clones.

Re: {WIP 50%} Rocket's Wookiee Side

Posted: Mon Jan 07, 2008 11:52 am
by Caleb1117
Delta_57_Dash wrote:psssst.

If you want people to disintigrate when being hit by a disruptor:

make the explosion radius uber tiny.

make the explosion push value HUGE. like in the billions.

This (most of the times) pushes their body way out into the skybox and off the map, so fast that if you were to be disrupted you would just see your body disappear.

Old trick I used with the Disintegrater ray in rogue clones.
Lol, good idea. :P

Re: {WIP 65%} Rocket's Wookiee Side Assets

Posted: Mon Jan 07, 2008 8:49 pm
by ROCKET
LOL! Delta_57_Dash, that's a hilarious idea. I may have to try it.

Well, I got my weapon hard points working better and I've been playing around with a Wampa-style melee attack for the Heavy Assault Wookiee and I updated my to do list in the first post. I think I'm about ready to move on to the GCW-era versions.

Any luck with exporting your mesh, MandeRek? I can't wait to try it out in-game.

Re: {WIP 65%} Rocket's Wookiee Side Assets

Posted: Mon Jan 07, 2008 10:52 pm
by Delta_57_Dash
ROCKET wrote:LOL! Delta_57_Dash, that's a hilarious idea. I may have to try it.

Well, I got my weapon hard points working better and I've been playing around with a Wampa-style melee attack for the Heavy Assault Wookiee and I updated my to do list in the first post. I think I'm about ready to move on to the GCW-era versions.

Any luck with exporting your mesh, MandeRek? I can't wait to try it out in-game.
hey, it works!

and I've got a wampa-style melee attack if you want it.

Re: {WIP 65%} Rocket's Wookiee Side Assets

Posted: Mon Jan 07, 2008 11:38 pm
by Caleb1117
ROCKET wrote:L

Well, I got my weapon hard points working better and I've been playing around with a Wampa-style melee attack for the Heavy Assault Wookiee and I updated my to do list in the first post.
You could maybe munge a new anim set, changing the base pose, and idle meshes, along with maybe the walk, so the Wookiee isn't stooped over the whole time with those anims.

Re: {WIP 65%} Rocket's Wookiee Side Assets

Posted: Tue Jan 08, 2008 12:22 am
by ROCKET
Thanks, Delta, but I've got my own melee attack. And don't worry, Caleb, there are no stooped-over Wookiees! So far I've actually only used the human saber animations, but I may try improving it with some of the Wampa stuff.

Re: {WIP 65%} Rocket's Wookiee Side Assets

Posted: Tue Jan 08, 2008 10:39 pm
by Delta_57_Dash
ROCKET wrote:Thanks, Delta, but I've got my own melee attack. And don't worry, Caleb, there are no stooped-over Wookiees! So far I've actually only used the human saber animations, but I may try improving it with some of the Wampa stuff.
doesn't that look... weird?

like it's swinging it's fist around like a sword?

Re: {WIP 65%} Rocket's Wookiee Side Assets

Posted: Tue Jan 08, 2008 11:48 pm
by ROCKET
LOL. Yes, it doesn't look as good as it will. But not nearly as bad a a Wampa-hunched Wookiee would. :)

Re: {WIP 65%} Rocket's Wookiee Side Assets

Posted: Mon Feb 04, 2008 8:01 pm
by ROCKET
So... I got side-tracked for a bit with other things. But now I'm back with a first cut at the GCW Era version of my Wookiee side. The feel I'm going for is that the native Wookiee weapons have been taken away during Imperial control, so the Wookiees have stolen and smuggled other weapons. Weapons are largely taken from Dark Forces: Jedi Knight.

Wookiee Warrior:
Image

Wookiee Rail Gunner:
Image

Wookiee Elder:
Image

Wookiee Engineer:
Image

Wookiee Commando:
Image

Wookiee Chieftan:
Image

And introducing my other Wookiee Jedi... Kirlocca:
Image

I may try to come up with other weapons for the Elder and Engineer, they're just placeholders for now.