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RE: blocky....
Posted: Wed Feb 07, 2007 3:42 am
by Qdin
Hey guys!
I just noticed a new download available at Fred's site under Downloads!
"BF2_ParticleEditorUpdate_extract_to_toolsfl.zip"
his downloads page: (at the top)
http://www.secretsociety.com/forum/downloads/
or direct link:
http://www.secretsociety.com/forum/down ... oolsfl.zip
I just felt like telling you

I hope this will help.
RE: blocky....
Posted: Wed Feb 07, 2007 6:42 pm
by Ipodzanyman
I posted a particle editor update to my server - maybe this will help. I'm not sure what the correct configuration needs to be for the one that shipped with the bf2 tools, we didn't use that one as far as I know. So I posted one that if you extract it to your toolsfl folder should be set up to run. It runs for me at least.
http://www.secretsociety.com/forum/down ... oolsfl.zip
If you ever got the BF1 particleeditor working it's still there and should work just the same for BF2 if you copy the assets where they belong.
I think it's the same one, but I tried it out it looks like it works but it's blocky:
-And when I exit out it gives me an error, it doesn't evn say cannot read the common.lvl or core.lvl things though

:
-And here's proof that I put everything together
-Thanks in advance

RE: blocky....
Posted: Thu Feb 08, 2007 3:32 am
by Qdin
- np in advanced
lol - I've been so tired so I must've clicked the wrong link when fred posted the 'new' Visual Tools... O.o That's why I thought that was a new one
I don't see where you exactly extracted the new updated PE in the toolsfl...
I don't have the mod Tools currently installed here at school - so I can't tell you where I'd say you should've posted the PE to - but as far as I can see that's not a toolsfl folder

RE: blocky....
Posted: Thu Feb 08, 2007 3:36 am
by Penguin
Do what i posted before and the blocks will go away, you need the munged .fx and .tga files in the munged folder for the .fx tool to be able to read the textures.
RE: blocky....
Posted: Thu Feb 08, 2007 9:42 am
by Ipodzanyman
Really?

Before I never did that and it worked, so I didn't really consider that, but I'll try it out..

RE: blocky....
Posted: Thu Feb 08, 2007 3:38 pm
by wazmol
sorry to hijack a topic but i thought i will ask a question here rather than make my own topic. anyway the question is: when i open a .fx file its fine on the ones i have opened but not fire ones. there is nothing there..
thanks alot waz
and sorry ipod'
RE: blocky....
Posted: Thu Feb 08, 2007 5:42 pm
by Ipodzanyman
No problem
wazmol69 it's a thread dedicated to problems with PE so your question matches, and again I'll go try that out
Penguin 
Posted: Thu Feb 08, 2007 6:09 pm
by maxloef
read my tutorial in the all you nead topic

Posted: Thu Feb 08, 2007 11:48 pm
by Ipodzanyman
I did, it *seems* to not work for me :S
-or were you talking to Waz?
Posted: Sat Feb 17, 2007 9:14 pm
by Ipodzanyman
ok it's still not cooperating, what else
CAN I do?

Thanks.....
Posted: Sun Feb 18, 2007 9:09 am
by Qdin
... What's all the problems you've got again?
Right now I think we've tried all we know,. so tell us the 'symptoms' again...

Posted: Sun Feb 18, 2007 12:15 pm
by Ipodzanyman
*symptoms*
1. PE doesn't say "cannot read core.lvl" anymore
2. The fx are blocky, even though all the files are properly put together (unless I'm missing some minute thing)
3. It gives an error after exiting
4. the default PE won't even boot up, only that customized one will work
-I'll post anything else that I find a problem with, thanks

Posted: Sun Feb 18, 2007 1:47 pm
by -_-
When I get the chance I'll upload my files for you and qdin since I got mine working a while ago.
Posted: Sun Feb 18, 2007 2:27 pm
by Ipodzanyman
I'd appreciate that, thanks

Posted: Mon Feb 19, 2007 6:46 am
by RC-1290
I think you added to much files XD.
Posted: Mon Feb 19, 2007 7:08 am
by Qdin
what?
What do you mean?
Can't PE only open 1 file at a time?

(barely use it, and don't know if it can actually open more than one - but I doubt it

)
Posted: Mon Feb 19, 2007 7:14 am
by Penguin
Ipodzanyman wrote:*symptoms*
1. PE doesn't say "cannot read core.lvl" anymore
2. The fx are blocky, even though all the files are properly put together (unless I'm missing some minute thing)
3. It gives an error after exiting
4. the default PE won't even boot up, only that customized one will work
-I'll post anything else that I find a problem with, thanks

1: thats good and normal
2: what files are you coping, from where, and to where?
3: that sometimes happens
4: thats normal
PS: Wal, thats also normal for some effects to not work in PE, like the Droideka shield.
Posted: Mon Feb 19, 2007 11:10 am
by Ipodzanyman
I tried out many of the .fx files, I first tried running it from the common/ fx folder, that didn't work, then I put them all into the munged file, and it still didn't work....
-and number three happens
everytime..... thanks

Posted: Mon Feb 19, 2007 11:40 am
by Qdin
doesn't matter if it gives and error AFTER you're done...
Try adding the textures or whatever Penguin said earlier? You said so as well that it fixed it before

Posted: Mon Feb 19, 2007 1:33 pm
by Ipodzanyman
I tried that again.... It doesn't read the textures at all.... I've tried every thing that you guys/gals have reccomended......
