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Re: Boras II: Stunt Course 3.0 RELEASED!

Posted: Mon Nov 26, 2007 12:40 am
by DS_jawathehutt
can you send me Argentina for the video over xfire or something, that would be super.

Re: Boras II: Stunt Course 3.0 RELEASED!

Posted: Tue Nov 27, 2007 1:38 pm
by Hebes24
Very good map, Dann!

Love the tumble control. It's my favorite way to get around. :P I would love to see more of that feature.

Re: Boras II: Stunt Course 3.0 RELEASED!

Posted: Tue Nov 27, 2007 4:31 pm
by Sniper_eye
{501st}Commander_Appo wrote:
Sniper_eye wrote:
{501st}Commander_Appo wrote:Will you use some of the sides from this map to your Battle of the Titans map 2.0?
Don't push your luck
It was just a question,besides he said there was Battle of the Titans 2.0,bet you have no luck it may happen :quotes:
I think you misunderstood the entire thing I just said :? . Although that was questionable, it was my opinion that it would not be likely that Dann would add in additional sides from Battle of the Titans 2.0 and put them into this map. :|

And I bet I do have luck :quotes:

Re: Boras II: Stunt Course 3.0 RELEASED!

Posted: Thu Nov 29, 2007 7:44 pm
by Ace_Azzameen_5
Great map. Some tips, race modes can always do with some teleporters (regions that if you enter you get sent to a path or other matrix) to prevent cheating where you really don't want it. Basically, you add a region and a path beside it and then use the moventitytonode function.

You can also enforce the kaduu only rules, and have places that are infantry only by using some if statements.

Code: Select all

OnEnterRegion(
function(player)
if GetEntityClass(GetCharacterVehicle(player) ~= "rep_inf_kaduu" and GetEntityClass(GetCharacterVehicle(player) ~= "all_inf_tauntaun" then
moveEntityToNode(player, "getbackhere")
ShowMessageText(level.bsc.race.gtfoanimalsonly) -- LOL
end
end,
"BarrierRegion"
)
Also, maybe it would be good that in a race, if you died, you didn't have to start over at the beginning.

I like the environment but going up steeper hills I wish the speeder's camera limit went up higher.

Re: Boras II: Stunt Course 3.0 RELEASED!

Posted: Fri Nov 30, 2007 12:00 am
by authraw
I believe you're missing a quotation mark after rep_inf_kaduu there, Ace. :wink:

Re: Boras II: Stunt Course 3.0 RELEASED!

Posted: Fri Nov 30, 2007 10:22 pm
by Fingerfood
:eek:
Compared to last version... OMG!
Anyway, nice map. Many more modes, (race mode's cool.)

Re: Boras II: Stunt Course 3.0 RELEASED!

Posted: Sat Dec 01, 2007 5:23 pm
by SBF_Dann_Boeing
swbffiles is taking forever to register my submittion, ill post a link whenever they post it on their site.

Re: Boras II: Stunt Course 3.0 RELEASED!

Posted: Sat Dec 01, 2007 5:48 pm
by Maveritchell
SBF_Dann_Boeing wrote:swbffiles is taking forever to register my submittion, ill post a link whenever they post it on their site.
Yeah, sorry about that - I'd upload it, but I've just uploaded five files in a row, and someone already "set aside" your e-mail indicating they were going to upload it. Dunno what's going on, we've had the e-mail for about a week.

Re: Boras II: Stunt Course 3.0 RELEASED!

Posted: Sun Dec 02, 2007 10:28 pm
by Ace_Azzameen_5
I think some of the vehicles need a larger field of view, further from the vehicle, due to all the hills that send your camera pointing to the ground and sky repeatedly.

I recommend the exact opposite for (at least one) of the infantry units. A closer FOV (yet not static like the 3rd person zoom) could add a real wordly, 1st hand, rpg-esq feel.

Re: Boras II: Stunt Course 3.0 RELEASED!

Posted: Mon Dec 03, 2007 9:48 pm
by (Edwinator)
I loved 2.0 but 3.0 simply rocks my socks!

Keep up the sock rocking! :eobi:

Re: Boras II: Stunt Course 3.0 RELEASED!

Posted: Fri Dec 07, 2007 8:17 am
by Noob117
ommmmmmmmggggg!!!!! :faint:


Ahhhhhhhh!!!!

wooow awsome! We need 2 turn dis into a turnament!! Who wants to set up a server and set up the time?

Re: Boras II: Stunt Course 3.0 RELEASED!

Posted: Fri Dec 07, 2007 7:42 pm
by Fingerfood
Noob117 wrote:We need 2 turn dis into a turnament!! Who wants to set up a server and set up the time?
I would! I'm not here all the time, but how about tonight? Everyone come!
OFF TOPIC: Man Noob117! After looking at your avatar for like a minute, I think that it made me get some eye damage! :faint:

Re: Boras II: Stunt Course 3.0 RELEASED!

Posted: Fri Dec 07, 2007 8:19 pm
by =AOX=Durge
I started a server with Boras.

Re: Boras II: Stunt Course 3.0 RELEASED!

Posted: Sat Dec 08, 2007 10:38 am
by Noob117
^^ll






UHHHHHHHH
Which one is race,which one is paintball and which one is stunts? I know that racing is assault,but what's paintball and stunts?

Re: Boras II: Stunt Course 3.0 RELEASED!

Posted: Sat Dec 08, 2007 10:57 am
by {501st}Commander_Appo
Stunts=Contquest mode
Race=Assult mode
Paintball=Hunt mode (only GW)

Hope that help you :thumbs:

Re: Boras II: Stunt Course 3.0 RELEASED!

Posted: Sat Dec 08, 2007 1:36 pm
by Noob117
theenks

Re: Boras II: Stunt Course 3.0 RELEASED!

Posted: Sat Dec 08, 2007 4:38 pm
by Fingerfood
If I could suggest anything to Dann, it would be to add boundries. I was just walking along for an hour in midair after the terrain was invisible and I could probably go farther.

Re: Boras II: Stunt Course 3.0 RELEASED!

Posted: Sat Dec 08, 2007 4:44 pm
by Adjuntant_Reflex
Yeah,that would be a good idea.

Re: Boras II: Stunt Course 3.0 RELEASED!

Posted: Sat Dec 08, 2007 4:47 pm
by Caleb1117
I don't see why, yea you can walk for hours out onto nothing, but why in blue blazes would you?

Re: Boras II: Stunt Course 3.0 RELEASED!

Posted: Sat Dec 08, 2007 4:48 pm
by Adjuntant_Reflex
Caleb1117 wrote:I don't see why, yea you can walk for hours out onto nothing, but why in blue blazes would you?
Its called "being bored and finding out whats out there" :P