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Darth Maul's Sith Speeder Beta : RELEASED

Posted: Tue Jan 03, 2006 6:11 pm
by Lord-Bandu
Vrrrooooooommm!

Iv uploaded a beta of my Sith Speeder here.....

Download:
MediaFire

Image
This pic is older than the actual download.

Image

Iv uploaded it to Gametoast so just gotta wait for it to be accepted .Should be up on Gametoast soon .


I'll post the readme in full in a seperate post.

Any bugs let me know.

Hope you enjoy it .


EDIT

BANDU SITH SPEEDER BETA -
Collision is not properly setup
FPV is not properly setup
Some textures are place-holders
No bump-mapping
These will be completed for the Final version.


This download is a complete SIDE named ' sith ' . This makes it much easier for you since everything is already setup. All you'll have to do is add the vehicle spawn points in Zeroedit and edit your mission LUA (see further down for what to change in your LUA)

IMPORTANT-
You are free to edit the ODF to change the speed , acceleration or whatever you wanna do to it. However... do not try editing the model while its in BETA form....unless I give you permission to.

credit-
If you use this model in your map you must give credit to Lord Bandu....since I made it and....
I give credit to ....
The Episode1 Insiders Guide / Sebastian van Halm for 80% of the textures

INSTRUCTIONS -
You must have BFPro (newest version of BFbuilder)
create a new side using the BFPro.hta and name it 'sith'
unzip bandu_sith_speeder.zip and overwrite the 'sith' side with my 'sith' side
go to your mission Lua and add the following-

Code: Select all

ReadDataFile("dc:SIDE\\sith.lvl",
"bandu_hover_sith_speeder");
UNDER the following

Code: Select all

-- Start sidelvls
ReadDataFile("SIDE\\cis.lvl",
"cis_inf_basic",
"cis_inf_droideka");
ReadDataFile("SIDE\\rep.lvl",
"rep_inf_basic",
"rep_inf_jet_trooper");

--end sidelvls


It should look like this -

Code: Select all

-- Start sidelvls
ReadDataFile("SIDE\\cis.lvl",
"cis_inf_basic",
"cis_inf_droideka");
ReadDataFile("SIDE\\rep.lvl",
"rep_inf_basic",
"rep_inf_jet_trooper");
ReadDataFile("dc:SIDE\\sith.lvl",
"bandu_hover_sith_speeder");
--end sidelvls
Remember to add the memory pools for the hovers -

Code: Select all

--start memorypools
ClearWalkers()
AddWalkerType(0, 4)-- special -> droidekas
AddWalkerType(1, 4)-- 1x2 (1 pair of legs)
AddWalkerType(2, 0)-- 2x2 (2 pairs of legs)
AddWalkerType(3, 0)-- 3x2 (3 pairs of legs)
SetMemoryPoolSize("PowerupItem", 60)
SetMemoryPoolSize("EntityMine", 40)
SetMemoryPoolSize("EntityHover", 10)

Setup your Spawn points in Zeroedit , check that you've put the 'sith' REQ, MSH, ODF etc in the correct places.

Pretend to be Darth Maul ;)

RE: Darth Maul

Posted: Tue Jan 03, 2006 6:59 pm
by flippy11
it's cool. put the localizeation instructions in the read me though for people who are new to modding. I think it should be weaker though. a rocket hit it and it only went down a quarter

RE: Darth Maul

Posted: Tue Jan 03, 2006 7:12 pm
by Alpha
That is so cool, Bandu! Nice job. Is that an oribital strike as a weapon I see in the screenshot?

RE: Darth Maul

Posted: Tue Jan 03, 2006 8:06 pm
by Lord-Bandu
Theres a localisation tutorial in the sticky threads.

How strong or weak it is is completely down to the map maker. I just boosted the health and speed up so I could do some jumps while I tested :P


Alpha , its just the normal Droid Sniper weapons. Its me in the background :)

RE: Darth Maul

Posted: Tue Jan 03, 2006 9:03 pm
by Kyross
I love it.
I am pwned.

RE: Darth Maul

Posted: Tue Jan 03, 2006 9:41 pm
by Exclamation
A-M-A-Z-I-N-G

Not necessarily a warfront vehicle for the average soldier... but who cares! ;)

Kudos on the installation guide, btw. I've been having problems getting some vehicles to work... and this'll help with all of 'em. :)

RE: Darth Maul

Posted: Tue Jan 03, 2006 10:19 pm
by Teancum
The upload is now verified here at Gametoast under SWBF Addon Vehicles.

RE: Darth Maul

Posted: Wed Jan 04, 2006 1:30 am
by Emperor_Syndacyte
Mesa Looking forward to seeing this in a map Great Job!

RE: Darth Maul

Posted: Wed Jan 04, 2006 6:40 am
by Lord-Bandu

RE: Darth Maul

Posted: Wed Jan 04, 2006 7:54 am
by Blackcurrent
That's looking real good! Someone should make a reace map with different vehicles like this.

RE: Darth Maul

Posted: Wed Jan 04, 2006 1:27 pm
by Emperor_Syndacyte
Yeah that would be fun! :D

RE: Darth Maul

Posted: Sat Mar 18, 2006 2:09 pm
by froshthewookie
ANy idea when the final will be released? I want to use this for a map...

RE: Darth Maul

Posted: Thu Mar 23, 2006 10:07 am
by Lord-Bandu
The main thing thats missing is a first person view. TBH im in no rush to correct this ,so i have no idea when it'l be done.