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changing Weapons
Posted: Thu May 04, 2006 9:47 am
by Dark_knight
Hello how to i change weapon reloading speed and other stuff
RE: changing Weapons
Posted: Thu May 04, 2006 1:58 pm
by [RDH]Zerted
Edit the weapon's odf files.
RE: changing Weapons
Posted: Thu May 04, 2006 3:25 pm
by Dark_knight
I also mean Spread amount, damage and so on
RE: changing Weapons
Posted: Thu May 04, 2006 3:38 pm
by [RDH]Zerted
Edit the weapon's odf files. Look at the ones from the game to see how they work. bf2_modtools\assets\sides\all\odf
RE: changing Weapons
Posted: Fri May 05, 2006 2:46 am
by Dark_knight
the thing is that for example the pistol says nothing about owerheating, cooling down speed, only wich model it should use
[WeaponClass]
ClassParent = "com_weap_inf_pistol"
GeometryName = "all_weap_inf_pistol.msh"
[Properties]
GeometryName = "all_weap_inf_pistol"
HighResGeometry = "all_1st_weap_inf_pistol"
OrdnanceName = "all_weap_inf_pistol_ord"
//******************************************************
//*************** SOUND ****************
//******************************************************
FireSound = "all_weap_inf_pistol_fire"
FireEmptySound = "com_weap_inf_ammo_empty"
OverheatSound = "com_weap_energy_depleted"
OverheatSoundPitch = "0.5"
OverheatStopSound = "com_weap_energy_refilled"
ChangeModeSound = "com_weap_inf_equip_sm"
WeaponChangeSound = "com_weap_inf_equip_sm"
JumpSound = "com_weap_inf_pistol_mvt_jump"
LandSound = "com_weap_inf_pistol_mvt_land"
RollSound = "com_weap_inf_pistol_mvt_roll"
//ProneSound = "com_weap_inf_pistol_mvt_lie"
SquatSound = "com_weap_inf_pistol_mvt_squat"
//StandSound = "com_weap_inf_pistol_mvt_getup"
RE: changing Weapons
Posted: Fri May 05, 2006 3:23 am
by xwingguy
When you can't find the answer, go to the source. (HINT: ClassParent)
Posted: Fri May 05, 2006 9:05 am
by Dark_knight
Thx a lot. I see i can change almost everything from there

Posted: Fri May 05, 2006 12:21 pm
by Big_rich
also look at the ord for dam and things like that. I think color is in there also.