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Two odd Space Map Bugs & a Question

Posted: Thu Feb 19, 2009 3:08 pm
by theultimat
Okay, so I made a space map. I munged it, and tested it after moving the capital ships around a bit. Then, instead of the space mini-map thing, I get this... (look at the top-right corner)
Hidden/Spoiler:
Image
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I have now incorporated custom sides in to my map, but I have a really weird bug. All the ODFs state that a laser should be green, but it turns out orange/ red. I'll post my ODFs. Can you guys see anything wrong?
Hidden/Spoiler:
[code][OrdnanceClass]
ClassParent = "com_weap_veh_fly_anakin_scoutlasers_ord"

[Properties]
LaserTexture = "com_sfx_laser_green"
ExplosionName = "rep_weap_fly_jedifighter_cannon_exp"
LaserGlowColor = "00 255 00 100"[/code]
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Okay, now for the question...
So, I have a hunt mode, and I have specified that one team has 2 units, and another has only one. I was wondering (this is regarding the team with two units) how you control which unit spawns as which character class. I only want one of each, but sometimes I get two of the same due to the fact that I spawned as the same class as the AI chose to spawn as. Is it possible to tell the maximum and minimum of that certain unit class on the battlefield, as you can in Conquest?

Thanks, and sorry if it is a bit hard to understand...