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Re: Bantha55´s "Geonosis: Attack of the Clones" 1.0

Posted: Tue Jun 16, 2009 4:04 pm
by 501st_commander
impspy wrote:*off topic* anyone else getting those annoying AXE adds that block the download button?
yes

Re: Bantha55´s "Geonosis: Attack of the Clones" 1.0

Posted: Tue Jun 16, 2009 7:46 pm
by Eggman
impspy wrote:Looks good Bantha55, definatly will keep this map!

*off topic* anyone else getting those annoying AXE adds that block the download button?
Yes. There have been a few instances where even refreshing the page multiple times doesn't make it go away.

Re: Bantha55´s "Geonosis: Attack of the Clones" 1.0

Posted: Tue Jun 16, 2009 8:21 pm
by 501st_commander
Nice map Bantha55!
only bad this is the all that dust. it runs my prosesser CrAzY.

Re: Bantha55´s "Geonosis: Attack of the Clones" 1.0

Posted: Wed Jun 17, 2009 3:50 am
by Darth Revan
small bit of lag with the dust but I always play Bf2 on the highest settings so it could just be me

Re: Bantha55´s "Geonosis: Attack of the Clones" 1.0

Posted: Wed Jun 17, 2009 8:55 am
by AlexSecura
Yesteday Nihillo asked me,How i liked your Map.I said ,to be honest,Its too huge and another boring Geonosis Map.
At that Time i lurcked in for only 10 Miutes or so,while playing some other Maps.
Yesteday i gave it again a Chance.

About CW Conquest on Clone Side.
The Map is XXL but with all that Dust and nice Environment and Object Placement like the cool Geo Spires and what not.It looks very nice.The Ground Texture is beautiful.
I went, to let the Game roll alone for more than 15 mins to see what happens.
The AI and Vehicle Path is great set.
The Main Battle (later i Game) is focused at the Passage that leads CIS CP2. Loved to fight my way forward as RRepublic Commado or Mace Widu
The Way from CP9 through the open Plains to CP2 is very vey long.You should set another CP between the Plains and the Passage to CP2.
The animated Airbattle looks nice i loved to see the escaping Core Ships in the Sky.
Each Unit,Every single Weapons and the Vehicles are lovingly described.Nice Job.
I have see some Geoosians flying STAPs.That looks way stupid.You should remove the Abilitty to -Use Vehicles- to the Geonosians.
The CIS Landing Cruiser looks way out of Size but it fits.
Musik/Ambient Music is missing.
The Republic Commandos Sharpshooter Weapon is brutal. :mrgreen:
Ask YaKFaN about his working LAAT that carrys an ATTE.
The Spider Dwarfs can be destroyed very fast.I liked that and it remembers me to a Scene out of the Movies.The Scene where a Clone jumps atop a SD-D on the Utapau Battle.

All i All i liked that Map itself is very challenging and it feels like Geonosis.
Its a nice Feeling to follow the AT-TE s and the Toops into the Battle of Geonosis. :thumbs:

Re: Bantha55´s "Geonosis: Attack of the Clones" 1.0

Posted: Wed Jun 17, 2009 11:09 am
by yukisuna
even if its ANOTHER geonosis your maps are always extremely good, so ill download right now. :)

Re: Bantha55´s "Geonosis: Attack of the Clones" 1.0

Posted: Wed Jun 17, 2009 2:07 pm
by sampip
i downloaded this yesterday, and it is a really good Geonosis map, very movie accurate. the problem was, i found it a little too big, and it took about 5 minutes for me to walk into the battle as a normal trooper, only to be killed within about 1 minute when i get into the canyon. then spawning back at the nearest base and walking again. i agree with Alex, definitely put another base in between the canyon and CP2.
some of the things in the map are great though, its a really nice setting and its definitely unique, i think AlexSecura has pointed out the rest of the things i was going to say.

Re: Bantha55´s "Geonosis: Attack of the Clones" 1.0

Posted: Thu Jun 18, 2009 10:36 am
by Bantha55
Okay. Here are my answers:
Nova Hawk wrote:Alright, I tried it and I love the skins on all the troopers! Very nice! But there are a couple of things, like for instance the medic is supposed to be the Captain and the sniper is supposed to be the Sergeant I believe.

And try to turn down the fog a little, it really blinds me when I try to aim for a unit on the ground when I'm in a gunship or starfighter. There were only a few sounds that were missing, but other than that it was a fun map to play!
Your right with the green clone. But the skin just fitted him well and I didn´t want him to be red as in the shipped geo map. But the Medics were really red.
I maybe paly a bit around with the fog settings. But turning down your graphic sttings would also help.
Yes I had to cut some sounds because it crashed. But there are only the engine sounds of the starfighters and some vehicle explosion sounds missing.
Nihillo wrote:@Nova: turn on the "display enemy icons" option, it makes aiming in the fog easier.

I'm still feeling blocked so I won't "review" this, but I have to say I enjoyed it, oh yeah, there were a couple floating rocks near CP2 and the Venator had no texture.

and the Rocket Launcher is too powerful, please reduce its power.
At my PC there was never the problem with the missing texture. And the model is the shipped venator that´s in every shipped cw space map. Do you have also problems with them?
I looked after the stones but i couldn´t find any floating ones. Could you post a picture?
I won´t reduce the power of the rocket launcher. It´s just realistic that one rocket kills a tank. And the AT-TE can take more than one rocket.
Devastator77 wrote: maybe replace Grievous with Jango (I know Grievous was at the battle, but I don't think he actually fought.) And possibly add one additional jedi (like Aayla or Kit), to balance it out.
Jango was already dead as the battle started. Bu he´ll be in the arena hunt mode that i´ll add. I can´t add another jedi because there´s a limit of 10 units per team and both teams are full.
AlexSecura wrote:Yesteday
About CW Conquest on Clone Side.
The Map is XXL but with all that Dust and nice Environment and Object Placement like the cool Geo Spires and what not.It looks very nice.The Ground Texture is beautiful.
I went, to let the Game roll alone for more than 15 mins to see what happens.
The AI and Vehicle Path is great set.
The Main Battle (later i Game) is focused at the Passage that leads CIS CP2. Loved to fight my way forward as RRepublic Commado or Mace Widu
The Way from CP9 through the open Plains to CP2 is very vey long.You should set another CP between the Plains and the Passage to CP2.
The animated Airbattle looks nice i loved to see the escaping Core Ships in the Sky.
Each Unit,Every single Weapons and the Vehicles are lovingly described.Nice Job.
I have see some Geoosians flying STAPs.That looks way stupid.You should remove the Abilitty to -Use Vehicles- to the Geonosians.
The CIS Landing Cruiser looks way out of Size but it fits.
Musik/Ambient Music is missing.
The Republic Commandos Sharpshooter Weapon is brutal.
Ask YaKFaN about his working LAAT that carrys an ATTE.
The Spider Dwarfs can be destroyed very fast.I liked that and it remembers me to a Scene out of the Movies.The Scene where a Clone jumps atop a SD-D on the Utapau Battle.
Ok, your right, there can be another cp in the canyon. I´ll add a crashed Laat/c but i don´t want to use the animated one. I´m not very confirmed with animations.
Geonosians could use vehicles in the movie. They even can in the shipped geo map.

Re: Bantha55´s "Geonosis: Attack of the Clones" 1.0

Posted: Thu Jun 18, 2009 11:00 am
by Nihillo
Bantha55 wrote:At my PC there was never the problem with the missing texture. And the model is the shipped venator that´s in every shipped cw space map. Do you have also problems with them?
I looked after the stones but i couldn´t find any floating ones. Could you post a picture?
I won´t reduce the power of the rocket launcher. It´s just realistic that one rocket kills a tank. And the AT-TE can take more than one rocket.
No, I never had such problems before, I don't know why the Venator has no texture.

I uh, couldn't find the rocks again, I will post a picture if I ever find them.

Re: Bantha55´s "Geonosis: Attack of the Clones" 1.0

Posted: Thu Jun 18, 2009 3:45 pm
by 0001111000
hey bantha i'm a big fan of all your maps but i just can't seem to access filefront the site doesn't load correctly is there any chance you can get gametoast to host your mods please?

Re: Bantha55´s "Geonosis: Attack of the Clones" 1.0

Posted: Thu Jun 18, 2009 4:06 pm
by RevanSithLord
Alex Secura wrote:The Spider Dwarfs can be destroyed very fast.I liked that and it remembers me to a Scene out of the Movies.The Scene where a Clone jumps atop a SD-D on the Utapau Battle.
Don't ya mean the Crab-droids, not the Dwarf Spider Droids? Either way, they were same basic size if you compare the DSD-1's to the Crab droid that the clone destroyed in the movie on Utapau, so I can see if you meant that. :wink: (actually, he killed two in the movie. Now that is an Uber-clone. Those Crab Droids, while they vary in size, can't stand up against the mighty Grand Army of the Republic. XD )

In any case, this map is completely awesome. Probably the most accurate I've seen for awhile now since BF1 and the "Geonosis: The Final Battle" map. Speaking of BF1.... *skips out of the room to play BF1*

Re: Bantha55´s "Geonosis: Attack of the Clones" 1.0

Posted: Fri Jun 19, 2009 8:35 am
by AlexSecura
RevanSithLord wrote:
Alex Secura wrote:The Spider Dwarfs can be destroyed very fast.I liked that and it remembers me to a Scene out of the Movies.The Scene where a Clone jumps atop a SD-D on the Utapau Battle.
Don't ya mean the Crab-droids, not the Dwarf Spider Droids? Either way, they were same basic size if you compare the DSD-1's to the Crab droid that the clone destroyed in the movie on Utapau, so I can see if you meant that. :wink: (actually, he killed two in the movie. Now that is an Uber-clone. Those Crab Droids, while they vary in size, can't stand up against the mighty Grand Army of the Republic. XD )
Your right.I meant this Scene.I have had it totally wrong in my Mind.
http://starwars.wikia.com/wiki/File:Crabdroid_bg.jpg
I realy thought it was a Dwarf Spider. :cry:
Im getting old :yodaful:

Re: Bantha55´s "Geonosis: Attack of the Clones" 1.0

Posted: Fri Jun 19, 2009 7:04 pm
by RevanSithLord
Lol. It's np. Either way, it did seem like the same situation when I did that in this map with the DSD-1's. :D As I said, this map felt like the movie for me. Then again, a lot of Movie-like maps have done that for me. Lol. I don't exactly know what I mean.

Re: Bantha55´s "Geonosis: Attack of the Clones" 1.0

Posted: Sat Jun 20, 2009 8:13 am
by Bantha55
0001111000 wrote:hey bantha i'm a big fan of all your maps but i just can't seem to access filefront the site doesn't load correctly is there any chance you can get gametoast to host your mods please?
Try it again. The link´s alright. Maybe it just lagged a bit because the map is new and many people wanted to download it at the same time.

Re: Bantha55´s "Geonosis: Attack of the Clones" 1.0

Posted: Sat Jun 20, 2009 3:13 pm
by Dom380
This map looks and sounds cool if a little big I will try it out.

Re: Bantha55´s "Geonosis: Attack of the Clones" 1.0

Posted: Fri Jun 26, 2009 12:07 pm
by 0001111000
i finally got to download this map and i have to say its one of the best geonosis maps out there. All the layout is excellent and very well thought out my only sugestion that would make your map more unique is if you put a hanger on the coreship along with some corridors to make it challenging to take a cp if you did place one within the coreship.

Re: Bantha55´s "Geonosis: Attack of the Clones" 1.0

Posted: Fri Jun 26, 2009 1:05 pm
by RED51
For a second, when in the ITF-Xs(or whatever their called), I thought I was playing the Clones Wars video game!

Re: Bantha55´s "Geonosis: Attack of the Clones" 1.0

Posted: Sun Jun 28, 2009 7:43 am
by Bantha55
0001111000 wrote:i finally got to download this map and i have to say its one of the best geonosis maps out there. All the layout is excellent and very well thought out my only sugestion that would make your map more unique is if you put a hanger on the coreship along with some corridors to make it challenging to take a cp if you did place one within the coreship.
I´ve put a new cp in the canyon but now I can´t place more cps because of the limit.

Re: Bantha55´s "Geonosis: Attack of the Clones" 1.0

Posted: Sun Jun 28, 2009 9:50 am
by 0001111000
ahh i see or you could move that cp near the coreship and put it inside that way taking that cp would become more challenging and would probably increase the amount of aircraft flying around the map. But its your map and your decision either way you've made a brilliant map 8)

Re: Bantha55´s "Geonosis: Attack of the Clones" 1.0

Posted: Sun Jun 28, 2009 7:47 pm
by simplestarwarsfan
how did i miss this? :faint: i love your maps and are always looking for new ones! :D