Re: I need help at changing weapons.
Posted: Sat Apr 02, 2011 12:20 pm
The GeometryName in this part with the .msh extension defines the msh that will show in Zero Editor.
In the section, GeometryName without the .msh defines the msh that will be used for 3rd person views of units carrying the gun and HighResGeometry, also without the .msh extension, defines the model seen in first person. With a lot of custom weapon models, normal and hires are the same model.
Code: Select all
[WeaponClass]
ClassParent = "com_weap_inf_rifle"
GeometryName = "rep_weap_inf_dc15carbine.msh" In the
Code: Select all
[Properties]