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real super battle droid's laserbolt [Solved]

Posted: Tue Jan 20, 2009 6:38 pm
by Deviss
hello to all , i was trying to get the super battle droid's muzzle flash and laser bolt:
muzzle flash the same than rifle but double - i didn't can get add muzzle flash
laserbolt the same than droideka's weapon (double laser) - i get this work fine but in first persona appear one only

please help!! i know it is possible because on BFX appear lol

very thanks :D

Re: real super battle droid's laserbolt

Posted: Tue Jan 20, 2009 7:37 pm
by YaNkFaN
i really can't get what your saying your english is a little garbled if you are looking for the super battle droid's laser bolt muzzle flash and bolt you need to make a custom side then copy these files into cis_weap_inf_wrist_blaster.odf

MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 80 80 255"
FlashLength = 0.025
FlashColor = "255 100 100 255"
FlashLength = 0.025
FlashLightColor = "255 220 220 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"

and this into cis_weap_inf_wrist_blaster_ord.odf

LaserTexture = "com_sfx_laser_red"
LaserGlowColor = "253 43 43 100"
LightColor = "253 43 43 150"
LightRadius = "4.0"

LaserLength = "1.0"
LaserWidth = "0.1"
GlowLength = "3"
BlurLength = "5"

Re: real super battle droid's laserbolt

Posted: Tue Jan 20, 2009 8:27 pm
by Deviss
YaNkFaN wrote:i really can't get what your saying your english is a little garbled if you are looking for the super battle droid's laser bolt muzzle flash and bolt you need to make a custom side then copy these files into cis_weap_inf_wrist_blaster.odf

MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 80 80 255"
FlashLength = 0.025
FlashColor = "255 100 100 255"
FlashLength = 0.025
FlashLightColor = "255 220 220 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"

and this into cis_weap_inf_wrist_blaster_ord.odf

LaserTexture = "com_sfx_laser_red"
LaserGlowColor = "253 43 43 100"
LightColor = "253 43 43 150"
LightRadius = "4.0"

LaserLength = "1.0"
LaserWidth = "0.1"
GlowLength = "3"
BlurLength = "5"
i tryed to make that but don't work :(

Re: real super battle droid's laserbolt

Posted: Tue Jan 20, 2009 8:59 pm
by YaNkFaN
did you make a new side?

Re: real super battle droid's laserbolt

Posted: Tue Jan 20, 2009 10:57 pm
by Deviss
YaNkFaN wrote:did you make a new side?
yes i remake the 2 files of wrist blaster here:

cis_weap_inf_wrist_blaster
Hidden/Spoiler:
[WeaponClass]
ClassParent = "com_weap_inf_rifle"

[Properties]
OrdnanceName = "cis_weap_inf_wrist_blaster_ord"
FirePointName = "hp_fire"

//************************************************
//******************* SOUND *****************
//************************************************

MuzzleFlash = "small_muzzle_flash"
FlashColor = "250 70 70 255"
FlashLength = 0.025
FlashLightColor = "255 192 192 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"

FireSound = "cis_weap_inf_wrist_blaster_fire"
ReloadSound = "com_weap_inf_equip_med"
ChangeModeSound = "com_weap_inf_equip_med"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "com_weap_inf_equip_med"
JumpSound = "com_weap_inf_rifle_mvt_jump"
LandSound = "com_weap_inf_rifle_mvt_land"
RollSound = "com_weap_inf_rifle_mvt_roll"
//ProneSound = "com_weap_inf_rifle_mvt_lie"
SquatSound = "com_weap_inf_rifle_mvt_squat"
//StandSound = "com_weap_inf_rifle_mvt_getup"
cis_weap_inf_wrist_blaster_ord
Hidden/Spoiler:
[OrdnanceClass]
ClassLabel = "bolt"

[Properties]

LaserTexture = "com_sfx_laser_red2"
LaserGlowColor = "250 40 40 100"
LightColor = "250 40 40 150"
LightRadius = "4.0"

LaserLength = "5.0"
LaserWidth = "0.3"
GlowLength = "5"
BlurLength = "7"

LifeSpan = "0.80"
Velocity = "250.0"
Gravity = "1.0"
Rebound = "0.0"

MaxDamage = "75.0"
DamageTransitionDelay = "0.2" //How long in seconds before the damage change begins.
DamageTransitionPeriod = "0.1" //How long in seconds the damage change lasts.
DamageFinalDamage = "50.0" //What the damage would be at the end of the transition period. A negative value means that no change is applied.

VehicleScale = "0.1"
ShieldScale = "1.0"
PersonScale = "1.0"
DroidScale = "1.0"
BuildingScale = "0.1"

ImpactEffectSoft = "com_sfx_ord_exp"
ImpactEffectRigid = "com_sfx_ord_exp"
ImpactEffectStatic = "com_sfx_ord_exp"
ImpactEffectTerrain = "com_sfx_ord_exp"
ImpactEffectWater = "com_sfx_watersplash_ord"
ImpactEffectShield = "com_sfx_ord_exp"
ExpireEffect = "com_sfx_ord_exp"

OrdnanceSound = "com_weap_inf_ord_hum_sm"
CollisionSound = "imp_weap_ord_exp"

BonusAmplification = "0.25" //how much more damage will be done when team_bonus_blaster_amplication is on