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Gogo12 Peragus space map RELEASED!

Posted: Wed Jun 15, 2011 8:34 am
by Ginev
Here is my second map for the day.Expect TOR ORDMANTELL and KOTOR DXUN MOON in future.

DOWNLOAD http://www.gamefront.com/files/21243568 ... eragus.rar LINK FIXED!
Credits:
Credits for Warb_Null for the creation of the Leviathan.
Credits for Warb_Null for the creation of the Hammerhead.
Credits for Warb_Null for the creation of the sith fighter.
Credits for Warb_Null for the creation of the Republic Aurek fighter.
Great thanks go for Darth_Spiderpig for converting all this amazing models for my map.
Credits for Qdin for the creation of the sith trooper.
Credits for Maveritchell for the space station.
Credits for Pandemic for the creation of the BF2 Modtools.

If there is any mistake in the credits please let me know.

Gogo12/Ginev

screens:

http://imageshack.us/photo/my-images/543/89457468.jpg/

http://imageshack.us/photo/my-images/59/66177081.jpg/

http://imageshack.us/photo/my-images/842/82030929.jpg/

http://imageshack.us/photo/my-images/808/67356933.jpg/

Re: Gogo12 Peragus space map RELEASED!

Posted: Wed Jun 15, 2011 10:40 am
by THEWULFMAN
Credits for Maveritchell for the space station.
What space station are you referring to? And where did you get it?

Re: Gogo12 Peragus space map RELEASED!

Posted: Wed Jun 15, 2011 10:51 am
by Ginev
Well before very long time maybe 1 years ago i remember that i found a filepage in filefront with this models.Last i know that they was from Maverithell maps and thats why i think to give credits for him.

Re: Gogo12 Peragus space map RELEASED!

Posted: Fri Jun 17, 2011 3:42 pm
by Maveritchell
Remind me of the filenames of that space station model(s). They were some of the first models I made and their UVs are terrible. I redid the UVs a few years ago, and if you're going to use them, you're welcome to use the better version of the station.

Re: Gogo12 Peragus space map RELEASED!

Posted: Fri Jun 17, 2011 3:51 pm
by Ginev
They are nice models.yes the Uvs are terrible but this is not a problem.Me and my friends are starting a KOTOR/TOR project and soon i will release and Dxun Moon. :) I also was think to make second space map but for that i was need a hammerhead with hangar but you say that this ships was not going to be released... :D

Re: Gogo12 Peragus space map RELEASED!

Posted: Sat Jun 25, 2011 5:07 pm
by giftheck
Screens embedded for you so you don't have to click the individual links:
Hidden/Spoiler:
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How does the space map work exactly? BF1 has a bug where AI eject from their vehicles when they reach the reinforcement/unit balance.

Re: Gogo12 Peragus space map RELEASED!

Posted: Sat Jun 25, 2011 6:41 pm
by jdee/barc
ggctuk wrote:BF1 has a bug where AI eject from their vehicles when they reach the reinforcement/unit balance.
actually, i think it might be that ai exit vehicles when the reinforcements available hit 25, for any and every BF1 map. So on a map with 25 or less units of reinforcements and 25 or less spawning units, no ai would enter their vehicles.

Re: Gogo12 Peragus space map RELEASED!

Posted: Sun Jun 26, 2011 2:51 am
by Ginev
When the reinforcement points come to 20-30 the AI stop enter vehichles.I dont know how to fix that. :runaway:

Re: Gogo12 Peragus space map RELEASED!

Posted: Sun Jun 26, 2011 5:19 pm
by giftheck
There's a workaround: Have a static mesh gunship or something acting as a CP in each enemy ship. Or, stretch the spawn paths to opposing team ships so there's a chance that you/theAI spawns on the enemy ship. It's what Napseeker did in his Battle of Coruscant map to get around that issue.