HeroSupport Script for modders - Please test it
Posted: Fri Sep 15, 2006 8:16 pm
*Update
Wow... I just did a major overhaul on this script, but now it's even better! It fixes bugs of all kinds (like the heroes not able to capture CPs in conquest for example) and has made it even easier to add it into a map.
I'm re-releasing the demo-module, and once I get a few confimations that it works without a hitch, I'll release the script for everyone to use.
Here is the new link for the demo module:
http://files.filefront.com/HeroSupportD ... einfo.html
and if FileFront doesn't work:
http://www.poorrogue.com/chargecombo/He ... tDemo3.zip
*Original Post
A couple days ago I started making a script that fixes something that I thought was fundementally "broken" with SWBF2: the bots never using Heroes.
Now, I know that the "simple" solution was to set a select limit of one (1) onto a certain unit, but there were problems with that solution. The first being that the hero for your team still wouldn't spawn (AI leaving spot open for player), another was that a bad player might get that spot and never give it up online. That solution wasn't "good enough" for me.
Well I got it working (assuming there isn't something I'm missing). I've created a script that can be easily added to any mode or map and it 'simulates' the AI using the hero character.
Here's the demo module I used to test it (this is a mod, not the scripts):
(old link deleted)
or (please only use this one if FileFront isn't working):
(old link deleted)
The download is about 700kb.
Here are the screens :
! - Please note: These were all taken in the SAME match and I was the ONLY human player in the match
*** http://i62.photobucket.com/albums/h83/t ... t_0023.jpg
http://i62.photobucket.com/albums/h83/t ... t_0024.jpg
http://i62.photobucket.com/albums/h83/t ... t_0025.jpg
http://i62.photobucket.com/albums/h83/t ... t_0026.jpg
http://i62.photobucket.com/albums/h83/t ... t_0027.jpg
*** http://i62.photobucket.com/albums/h83/t ... t_0028.jpg
http://i62.photobucket.com/albums/h83/t ... t_0029.jpg
http://i62.photobucket.com/albums/h83/t ... t_0030.jpg
I don't think anyone else has tried to fix this problem (at least I haven't seen anything about it), but even if someone already has... Oh well, I had fun and that's what counts right?
I would like some people to test the module. If everything works out alright, I'll release the scripts for everyone to use. Assuming anyone has any interest in it. Is anyone interested in something like this?
Wow... I just did a major overhaul on this script, but now it's even better! It fixes bugs of all kinds (like the heroes not able to capture CPs in conquest for example) and has made it even easier to add it into a map.
I'm re-releasing the demo-module, and once I get a few confimations that it works without a hitch, I'll release the script for everyone to use.
Here is the new link for the demo module:
http://files.filefront.com/HeroSupportD ... einfo.html
and if FileFront doesn't work:
http://www.poorrogue.com/chargecombo/He ... tDemo3.zip
*Original Post
A couple days ago I started making a script that fixes something that I thought was fundementally "broken" with SWBF2: the bots never using Heroes.
Now, I know that the "simple" solution was to set a select limit of one (1) onto a certain unit, but there were problems with that solution. The first being that the hero for your team still wouldn't spawn (AI leaving spot open for player), another was that a bad player might get that spot and never give it up online. That solution wasn't "good enough" for me.
Well I got it working (assuming there isn't something I'm missing). I've created a script that can be easily added to any mode or map and it 'simulates' the AI using the hero character.
Here's the demo module I used to test it (this is a mod, not the scripts):
(old link deleted)
or (please only use this one if FileFront isn't working):
(old link deleted)
The download is about 700kb.
Here are the screens :
! - Please note: These were all taken in the SAME match and I was the ONLY human player in the match
*** http://i62.photobucket.com/albums/h83/t ... t_0023.jpg
http://i62.photobucket.com/albums/h83/t ... t_0024.jpg
http://i62.photobucket.com/albums/h83/t ... t_0025.jpg
http://i62.photobucket.com/albums/h83/t ... t_0026.jpg
http://i62.photobucket.com/albums/h83/t ... t_0027.jpg
*** http://i62.photobucket.com/albums/h83/t ... t_0028.jpg
http://i62.photobucket.com/albums/h83/t ... t_0029.jpg
http://i62.photobucket.com/albums/h83/t ... t_0030.jpg
I don't think anyone else has tried to fix this problem (at least I haven't seen anything about it), but even if someone already has... Oh well, I had fun and that's what counts right?
I would like some people to test the module. If everything works out alright, I'll release the scripts for everyone to use. Assuming anyone has any interest in it. Is anyone interested in something like this?
