No primary weapon? machinima requirement [Solved]
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ukrai
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No primary weapon? machinima requirement [Solved]
just wondering what the best way is to remove the primary weapon and have the model still look good (eg. not walking around carrying an invisible gun).
This is of course for machinima purposes.
To be more specific, i want to modify 5 of the 'rep' side troopers to all have no primary weapon for walking around and a specific weapon for the secondary that they can switch to to arm themselves.
So far ive made a new map mod, replicated the endor map in it so its an exact copy and then modified the alliance side to be the republic side and chosen which troopers to use, this all works good, just need the emtpy hands now and im good to go.
any help would be much appreciated.
This is of course for machinima purposes.
To be more specific, i want to modify 5 of the 'rep' side troopers to all have no primary weapon for walking around and a specific weapon for the secondary that they can switch to to arm themselves.
So far ive made a new map mod, replicated the endor map in it so its an exact copy and then modified the alliance side to be the republic side and chosen which troopers to use, this all works good, just need the emtpy hands now and im good to go.
any help would be much appreciated.
Last edited by ukrai on Tue Nov 24, 2009 7:07 am, edited 1 time in total.
- [TFA]Padawan_Fighter
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Re: No primary weapon? machinima requirement
Walk around having an invisible fusion cutter then. Or invisible lightsaber, you pick.
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mswf
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Re: No primary weapon? machinima requirement
Or an invisble pistol. It can be whichever you want really, you're the modder
If you'd want to know how to make an invisble weapon, you can search for it in the faq (hint: "how to hex-edit for transparacy") and make it completely invisble.
If you'd want to know how to make an invisble weapon, you can search for it in the faq (hint: "how to hex-edit for transparacy") and make it completely invisble.
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ukrai
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Re: No primary weapon? machinima requirement
thanks guys, gave the fusion cutters but changing the hex as per the faq hasnt worked, still visable.
- CodaRez
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Re: No primary weapon? machinima requirement
Really lazy?
Just equip him with the bothan stealth weapon.
(YOU are the one controlling him....right? if not, then u better edit some parameters to make sure the bots don't keep stealthing)
Just equip him with the bothan stealth weapon.
(YOU are the one controlling him....right? if not, then u better edit some parameters to make sure the bots don't keep stealthing)
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RogueKnight
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Re: No primary weapon? machinima requirement
He's talking about the weapon, not the whole model.CodaRez wrote:Really lazy?
Just equip him with the bothan stealth weapon.
(YOU are the one controlling him....right? if not, then u better edit some parameters to make sure the bots don't keep stealthing)
- AceMastermind
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Invisible primary weapon
ukrai wrote:...just need the emtpy hands now and im good to go.
BF2 Jedi Creation.doc wrote:...you can get rid of WeaponSections 2 and 3, and replace the weapon in WeaponSection 1 with com_weap_inf_fusioncutter, which is a weapon with no geometry or special things associated with it, that will enable your soldier to run around so you can see him...
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ukrai
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Re: No primary weapon? machinima requirement
where do i find this? searched assets for 'bothan' and 'stealth', no luck.CodaRez wrote:Really lazy?
Just equip him with the bothan stealth weapon.
- Fiodis
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Re: No primary weapon? machinima requirement
And did you search for invisibility? It's right in the alliance side folder.
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ukrai
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Re: No primary weapon? machinima requirement
found it, thanks, works like a charm 
