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jumping
Posted: Sat Feb 11, 2006 1:18 pm
by flippy11
is there an odf for jumping so you can make them jump higher?
Posted: Sat Feb 11, 2006 4:22 pm
by jb
You can use the JetTrooper Jump-Animation, if that's what you're looking for...
jb
Posted: Sun Feb 12, 2006 12:25 pm
by Leviathan
flip', just look at the content of the "rep_inf_jet_trooper.odf" file, located in "BFBuilder\Assets\Sides\REP\ODF", in order to understand how you could change "regular" units' jump-height...
Posted: Sun Feb 12, 2006 10:54 pm
by flippy11
what about making them jump and shoot at the same time like republic commando, halo ect.?
Posted: Mon Feb 13, 2006 11:27 am
by jb
That's hardly possible I think. In order to do so, you would have to hack the game's engine...
jb
Posted: Mon Feb 13, 2006 2:13 pm
by Leviathan
That's equally my thought... Such a modification to
Star Wars Battlefront "internal datas"
couldn't be done with this game's source files... Also, I don't think either
LucasArts /
Pandemic Studios would appreciate to provide them to you, even though you'd be ready to
buy these files...

Posted: Mon Feb 13, 2006 2:40 pm
by jb
And even if they did, you would have to learn C/C++ to modify the program source...
jb
Posted: Mon Feb 13, 2006 4:32 pm
by Leviathan
Yes, that's obvious... However, if you know where you must search, then knowing C# / C++ becomes almost "optional"...
Posted: Wed Feb 15, 2006 2:39 pm
by jb
I don't think the game is programmed in C#, because in the BF.log the error
messages sound like ???.cpp -> C++...
jb
Posted: Sat Feb 18, 2006 11:55 am
by Leviathan
In fact, I'd say it depends on your view-point... Indeed, C++ is basically an "advanced" version of C#, but with time, they've become two different programing languages, even though they own common roots...
Therefore, we can say that Star Wars Battlefront is more or less based on C#...
Posted: Sun Feb 19, 2006 4:59 pm
by saberhagen
Wrong way round. C++ is an advanced version of C. C# was developed from C++ by Microsoft but arguably has more in common with Java than C++. C and C++ are generally used for game engines because of their performance whereas C# and Java, while easier to work with, are slower and less efficient for high-end 3D games.
Posted: Sun Feb 19, 2006 5:40 pm
by Leviathan
I was awaiting such a discussion for a long time, now...

After having provided us the above informations, would you mind giving us a few more details about
J# and
J++ ? Also, talking of
DirectX or others API's used in video-games won't be that useless...