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Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Wed Jan 30, 2013 4:34 pm
by Nedarb7
Here's a vehicle I made up, the ICX-81 starfighter. My brother and I decided to model it a while back but I didn't texture it until recently because I had completely forgotten about the model.
XSI:
Wire:
In-game:
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Wed Jan 30, 2013 7:00 pm
by Marth8880
Looking pretty swish!

Do you have a bump/normal map and/or specular map going on anywhere?

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Wed Jan 30, 2013 8:22 pm
by DarthSolous

Looks good!
Kind of reminds me of a Z-95 headhunter
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Thu Jan 31, 2013 4:26 pm
by Nedarb7
Marth8880 wrote:Do you have a bump/normal map and/or specular map going on anywhere?

I don't think so, why.

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Thu Jan 31, 2013 7:17 pm
by Marth8880
The two will make it look even better and more realistic!
http://www.gametoast.com/forums/viewtop ... 39#p466539
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Fri Feb 01, 2013 4:38 pm
by Nedarb7
Cool

. Thanks for the advice.
Just made an awesome new avatar!
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Fri Feb 01, 2013 5:01 pm
by kinetosimpetus
Cool

I like the fighter
And the Avatar
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Tue Feb 05, 2013 6:14 pm
by Zapattack1234
Nedarb7 wrote:Cool

. Thanks for the advice.
Just made an awesome new avatar!
That is awesome.....

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Fri Feb 08, 2013 12:05 pm
by Cleb
At first I thought it looked a bit odd in xsi, but the ingame pics make it look really cool!
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Fri Feb 08, 2013 3:28 pm
by Nedarb7
Cleb wrote:At first I thought it looked a bit odd in xsi
It does look odd in XSI I will be upgrading the texture: gloss, bump map, and some other things. I also might make a shadowvolume model as well.
Cleb wrote:the ingame pics make it look really cool!
Thanks.
-EDIT-
Here's another model (Player model), different compared to most models

:
Textured
Wireframe
I actually have this model in-game at the moment.
AK47
Posted: Tue Feb 19, 2013 11:35 am
by LEO
Hey Guys i've done an ak47.
If someone wants to have it just pm me:
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Tue Feb 19, 2013 11:53 am
by THEWULFMAN
Holy exceedingly high amounts of unnecessary edges Batman! I don't even know how to put it in words, but basically, there isn't any reason to have that many edges. So many don't even contribute to the shape at all.
I can't say I was any better whatsoever when I first started modeling, I was having the exact same edges.

Basically you don't want to use Subdivide for adding more edges, to start with anyway.

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Tue Feb 19, 2013 12:05 pm
by LEO
I have a lowrez model (this model is modeled by curves)
I uploaded the high res accidentally
But how does it looks??
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Tue Feb 19, 2013 12:42 pm
by tirpider
Nedarb7 wrote:Here's another model (Player model), different compared to most models

:
Textured
Wireframe
I actually have this model in-game at the moment.
Neato. Paper Star Wars. I love it.
Good idea, man.
(need light sabre-scissors now)
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Tue Feb 19, 2013 1:27 pm
by THEWULFMAN
It looks alright, it could use some work. One of the things that really stood out was the magazine.
It also looks like you made it our of cylinders, and that's a bad, bad idea. A magazine like that should be made with a cube.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Tue Feb 19, 2013 1:39 pm
by LEO
I know but i dont have enough time (I'm a children, after one houer of work my mom is in my room " SON SHUT DOWN COMPUTER!!!!!")
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Tue Feb 19, 2013 6:23 pm
by THEWULFMAN
It's understandable. A few minutes to work each day can be fruitful over time though.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Tue Feb 19, 2013 6:32 pm
by Nedarb7
tirpider wrote:Nedarb7 wrote:Here's another model (Player model), different compared to most models

:
Textured
Wireframe
I actually have this model in-game at the moment.
Neato. Paper Star Wars. I love it.
Good idea, man.
(need light sabre-scissors now)
Light sabre-scissors, now thats a good idea

.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Wed Feb 20, 2013 12:34 pm
by minilogoguy18
THEWULFMAN wrote:It looks alright, it could use some work. One of the things that really stood out was the magazine.
It also looks like you made it our of cylinders, and that's a bad, bad idea. A magazine like that should be made with a cube.
It's kinda messy with those vertex's in the center of each part creating tons of odd triangles. Why not just delete those couple of vertex's and use the edge draw tool '\' to have either horizontal or vertical edges so that it's all quads?
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Wed Feb 20, 2013 1:31 pm
by LEO
I wont do that because the weapon dont worth the work i put into this, and during the modeling time, i learned a lot so this stupid curve/Loft method for weapons wont be redone.