Money?

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

User avatar
swado95
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 304
Joined: Wed Apr 08, 2009 7:36 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Where I whant to be.

Money?

Post by swado95 »

IS there some way of creating money in swbf2 or something like it. Im making a legend of Zelda map and I started thinking about gems. Could u script something saying like if u have collected 200 coins then remove box at ..... store and if you dont have.... coins place box at .... store. Then to buy the item u make a character have that item and set him up as another class but set points to like 10000 then u make a unit that looks like the object u want and make it so he can't move so when the box comes off u can kill him and get the points to unlock the guy. Or is it impossible PERIOD. Just brainstorming.
User avatar
lucasfart
Sith
Sith
Posts: 1440
Joined: Tue Feb 24, 2009 5:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia

Re: Money?

Post by lucasfart »

Its probably possible but it would require a lot of lua scripting and writing, and unless you feel up to the challenge/effort required, i wouldn't bother with it.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Money?

Post by Teancum »

You could certainly code a little bit of RPG (money) elements into the game, similar things have been done before. But like Lucasfart said, it's very complex. Truthfully I'd say there are only 3-4 people in all of Gametoast that have the skills to do that.

So, technically it's probably possible, it's just that it takes an expert LUA coder.
User avatar
swado95
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 304
Joined: Wed Apr 08, 2009 7:36 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Where I whant to be.

Re: Money?

Post by swado95 »

Maybe you could have the gems replace power up or something and then u give it a new name and say something like if U collect a certain amount then u can remove prop/object blabla. Think of it almost as capture the flag with out flags and u dont win if u have a certain amount.
User avatar
AgentSmith_#27
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 302
Joined: Thu Feb 11, 2010 3:10 pm
Projects :: No Projects I am ready to unveil
Games I'm Playing :: SWBF2-MW2-Madden 08
xbox live or psn: No gamertag set
Location: Zeroeditor
Contact:

Re: Money?

Post by AgentSmith_#27 »

Firstly: A forum search would've found THIS


swado95, I think you have a lot of great ideas, and I think it's equally great (if not more so) that you want to do them yourself instead of just sitting in the mod/map idea thread waiting for it to happen. :thumbs:

Having said that, I don't know how long you've been modding but it seems to me you are trying to start out way too fast. You don't NEED to have everything in your map to make it good. Start out by making a map, and using that to learn like Zero Editor and some other things, then the second map sides, experimenting with LUA/modeling etc. You know, one thing at a time.

I have TONS of Ideas for maps, but like lots/most of your ideas they require a lot of LUA work, and so far I've found LUA extremely hard to learn. So I'm learning other things before LUA, just so I don't get too discouraged and quit modding. Trust me, you'll have enough errors to keep you busy without throwing scripting into the mix.
User avatar
lucasfart
Sith
Sith
Posts: 1440
Joined: Tue Feb 24, 2009 5:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia

Re: Money?

Post by lucasfart »

swado95 wrote:Maybe you could have the gems replace power up or something and then u give it a new name and say something like if U collect a certain amount then u can remove prop/object blabla. Think of it almost as capture the flag with out flags and u dont win if u have a certain amount.
No matter what idea's you come up with to make it easier, it'll still be extremely long and complicated. In fact, making them powerups would probably make it harder.
User avatar
swado95
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 304
Joined: Wed Apr 08, 2009 7:36 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Where I whant to be.

Re: Money?

Post by swado95 »

Ok well my MAP is going to be huge since its basically going to be all of the world. Once i get an alpha or maybe beta ill come back to this. I got a nice jump start because Nintendo posted all the character models for twilight princess (dont worry im going to credit) so that saved alot of time making them. Oh real quick question is there something up that says how to make more then one side.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Money?

Post by Teancum »

swado95 wrote:Ok well my MAP is going to be huge since its basically going to be all of the world. Once i get an alpha or maybe beta ill come back to this. I got a nice jump start because Nintendo posted all the character models for twilight princess (dont worry im going to credit) so that saved alot of time making them. Oh real quick question is there something up that says how to make more then one side.
Just know that if you make your map bigger than 512x512 you'll have issues with multiplayer (lag and crashes) and lots of folks with older machines will have problems with single player.
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Money?

Post by DarthD.U.C.K. »

swado95 wrote: I got a nice jump start because Nintendo posted all the character models for twilight princess (dont worry im going to credit) so that saved alot of time making them.
NINTENDO released them?
i rather think they were released by somebody from ripped them from the game

i dont know ig the boardrules allow to use a load of ported models
User avatar
Ping
Sith
Sith
Posts: 1398
Joined: Thu Sep 18, 2008 4:19 pm
Location: College

Re: Money?

Post by Ping »

DarthD.U.C.K. wrote:
swado95 wrote: I got a nice jump start because Nintendo posted all the character models for twilight princess (dont worry im going to credit) so that saved alot of time making them.
NINTENDO released them?
i rather think they were released by somebody from ripped them from the game

i dont know ig the boardrules allow to use a load of ported models
AFAIK, Nintendo has never released anything - be it models, codes, etc. - from the games they've released. Either you've been duped, or you're trying to fool us.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Money?

Post by Teancum »

http://www.gametoast.com/forums/viewtop ... 25&t=22562
Gametoast Copyright Rules wrote:Commercial Games (non-Star Wars)
  • Leave it be - There are too many "What If" questions when we talk about other intellectual properties (such as Halo or Half-Life). If you want to make the model/map/texture/sound yourself and put it Battlefront that's fine. Don't take commercial assets from non Star Wars games. Let's just leave that hornet's nest alone. Little bitty stuff here and there (a few sounds, part of a few textures) we will overlook. More than that might raise a red flag.
In other words, no Nintendo characters.
User avatar
swado95
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 304
Joined: Wed Apr 08, 2009 7:36 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Where I whant to be.

Re: Money?

Post by swado95 »

Link Well to be on the safe side ill use them as references.
User avatar
StarkillerMarek
Rebel Colonel
Rebel Colonel
Posts: 611
Joined: Wed Aug 12, 2009 4:42 pm
Location: I may be back.

Re: Money?

Post by StarkillerMarek »

A "powerup" I don't think would be that hard to script. Just make the actual "power up" a flag, and then on the picking up of the flag, increase you max health, or weapon damage. It could even be set on a timer, so that when the timer runs out, everything goes back to normal.

It's pretty similar to how ammo pickups and such work, I think. It could probably even be molded into something like a weapons pickup concept.

However, like the other members have pointed out, if you are relatively new to modding, I would suggest keeping it simple. E.G. seeing what you can come up with stock props, adding eviroment effects, stuff that you know how to do on your own.
User avatar
swado95
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 304
Joined: Wed Apr 08, 2009 7:36 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Where I whant to be.

Re: Money?

Post by swado95 »

No im want to make it so when a guy dies he leaves a gem. Then you can pick them up like a flag sortof and once you have enough u can go to a store and unlock new armor or something. Not when i pick up a flag it heals me.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Money?

Post by Teancum »

swado95 wrote:Link Well to be on the safe side ill use them as references.
Those aren't publicly released. Someone ripped them from the game and released them for "free". Besides, you realize you'd have to re-animate all of those models anew, right?
User avatar
SAMofBIA
Major General
Major General
Posts: 649
Joined: Tue Jun 15, 2010 3:38 pm
Projects :: Nothing....nothing at all.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: MIA and not stopping in often anymore.

Re: Money?

Post by SAMofBIA »

ok, i have a simpler idea for an rpg type map, you could make the msh and the tga files of the rupees, then you could make a dispenser dispense said rupees and have tham restor ammo or something, then you could make other items for store owners to dispense in return for a certain ammount of said rupees. and you could place the rupees al around the ma like you can place the ammo (not the droids just plain ammo in the common odf's) and have them replenish rupees.
User avatar
Ping
Sith
Sith
Posts: 1398
Joined: Thu Sep 18, 2008 4:19 pm
Location: College

Re: Money?

Post by Ping »

Even better idea: try making simple stuff first, and this coming from a non-modder.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Money?

Post by Teancum »

Ping wrote:Even better idea: try making simple stuff first, and this coming from a non-modder.
DING DING DING! We have a winner! :P
User avatar
Ping
Sith
Sith
Posts: 1398
Joined: Thu Sep 18, 2008 4:19 pm
Location: College

Re: Money?

Post by Ping »

Teancum wrote:
Ping wrote:Even better idea: try making simple stuff first, and this coming from a non-modder.
DING DING DING! We have a winner! :P
What's my prize? :P

But seriously, I can't believe that had to come from someone who deoesn't even mod... I lack motivation to bother. :wink:
User avatar
SAMofBIA
Major General
Major General
Posts: 649
Joined: Tue Jun 15, 2010 3:38 pm
Projects :: Nothing....nothing at all.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: MIA and not stopping in often anymore.

Re: Money?

Post by SAMofBIA »

i dont lack motivation to mod, i just lack motivation to make mesh files. sometime i will though...
Post Reply