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Map crashing due to custom turret (SOLVED)

Posted: Fri Sep 18, 2009 8:55 pm
by elfie
Hey guys,
I made an artillery (turret) model a while ago in XSI and set it up properly with body and barrel parts and nulls. I edited the tur_bldg_recoilles_kas odf and simply replaced it with my geometry name and switched all the null names to match the ones in the model. I copied over all the neccessary odfs from the tur and common folders and included all neccessary geometries including chunks in data_NOR\Worlds\NOR\msh and odfs in data_NOR\Worlds\NOR\odf. However, when I munged my map it crashed on the startup screen with this one error:

Message Severity: 3
.\Source\EntityGeometry.cpp(619)
Entity "tur_bldg_recoilless_nor" missing geometry "155mmartilleryv2"

It is strange I got this error, because that geometry name along with all related parts are included in the worlds/nor/msh folder. Can anyone think of any possible solution to this problem? And are there other locations I would need to place these files. Btw, I searched for this and didn't find any related scenarios.

Any help is as always greatly appreciated! :D

Re: Map crashing due to custom turret

Posted: Fri Sep 18, 2009 9:14 pm
by FragMe!
If you are positive you have the name in the odf correct and spelled right (been there done that) try renaming your msh file so there aren't numbers first. I think I remember seeing somewhere the engine doesn't really like numbers leading the names of things.

Re: Map crashing due to custom turret

Posted: Fri Sep 18, 2009 9:36 pm
by myers73
am i dreaming or does it need to go in ABC/sides/tur ?

Re: Map crashing due to custom turret

Posted: Fri Sep 18, 2009 10:07 pm
by AQT
Nope, a custom turret does not need to go into the ABC\Sides\tur folder.

Re: Map crashing due to custom turret

Posted: Sat Sep 19, 2009 6:49 pm
by elfie
FragMe! wrote:If you are positive you have the name in the odf correct and spelled right (been there done that) try renaming your msh file so there aren't numbers first. I think I remember seeing somewhere the engine doesn't really like numbers leading the names of things.
Hey thanks a bunch Fragme, you were right! Note to everyone: Don't put numbers first in your msh files; It will lead to a crash. :yes:

--SOLVED--