How to change the color of the sun effect ingame [solved]
Posted: Sat Feb 23, 2013 10:17 am
I want to know how to change the color values of the sun effect ingame. Here is the code that does this:
However, the halo lines if they are color values are more then rgba. There are 5 values. Also, I fiddled with the color line itself but saw no effect ingame. What I want is a dark blue sun, to match my maps environment and lighting. Something that looks like ash has blocked it out and turned it dark blue. thanks!
EDIT: Solved via misc documentation:
https://sites.google.com/site/swbf2modt ... umentation
here is my new effect:
the halo's are size, rgba. The color parameter does change the color of the sun it just wasnt super noticeable at first. The size is obviously size. I hope someone will find this useful.
Code: Select all
SunFlare()
{
Angle(115.000000, -20.000000);
Color(255, 255, 255);
Size(5.0);
FlareOutSize(20.0);
NumFlareOuts(40);
InitialFlareOutAlpha(70);
HaloInnerRing(0.0, 255, 255, 255, 255);
HaloMiddleRing(10.0, 255, 200, 0, 255);
HaloOutterRing(30.0, 255, 127, 0, 0);
SpikeColor(230,230,0,128);
SpikeSize(20.0);
}EDIT: Solved via misc documentation:
https://sites.google.com/site/swbf2modt ... umentation
here is my new effect:
Code: Select all
SunFlare()
{
Angle(115.000000, -20.000000);
Color(000, 000, 255);
Size(2.5);
FlareOutSize(20.0);
NumFlareOuts(40);
InitialFlareOutAlpha(10);
HaloInnerRing(0.0, 255, 255, 255, 255);
HaloMiddleRing(5.0, 000, 000, 255, 255);
HaloOutterRing(15.0, 000, 000, 255, 0);
SpikeColor(000,000, 255;
SpikeSize(20.0);
}